Alternatively, you can assume you were part of the group already and just didn't have reason to stand out until now. It's already established that the group is bigger than the 5 player characters it started with.
Quiet Man Cometh
11-06-2013 09:57 AM
What about just following the party in, like Galla's character did?
Gallagher
11-06-2013 05:29 PM
Oi, mine was technically in the first area BEFORE them!
Salone
11-06-2013 06:54 PM
Quote:
Originally Posted by Gallagher
(Post 1595791)
Lev's weapons are floppy disks.
Heeeeeeey! His weapons are iron and blood, forged in fire, tempered by hate, his mind the cesspool breeding grounds for an ungodly horror that bides its time for the day it will stretch its tainted claws across the land!
...So more like a Compact Disc, really.
Yeah fine, floppy. But 3 1/2, none of that 5" stuff. I had one of those as a kid. It was awful.
Gallagher
11-06-2013 06:57 PM
Fine, fine, you made your case. 3 1/2 it is.
Suzerain of Sheol
11-06-2013 11:06 PM
Salone, you have no idea how much that made my day.
Espy
11-06-2013 11:19 PM
Guys, I've just realized how weird this little motley group is even compared to the rest of Tris.
Suzerain of Sheol
11-06-2013 11:23 PM
Quote:
Originally Posted by Espy
(Post 1596157)
Guys, I've just realized how weird this little motley group is even compared to the rest of Tris.
I am entirely sure I don't know what you mean. :P
Arikana
11-07-2013 01:27 AM
Quote:
Originally Posted by Gallagher
(Post 1595791)
Lev's weapons are floppy disks.
What kind of powers do floppy disks even have? o3o
Quiet Man Cometh
11-07-2013 02:40 AM
They possess all who hold them into making little flicking sounds with them, inciting madness in all those within hearing range.
Lawtan
11-07-2013 02:46 AM
Depends...if you have bad CD burning, floppy disks = 25 MB giant USB's (at least what I used them for)
:-)
Quiet Man Cometh
11-07-2013 04:15 AM
I actually had to buy floppies at college because the stupid computers wouldn't accept my USB stick. Those were newfangled things at the time. It held only 250-something kilobytes and cost me $80. Now you can get a few megs for $8 at Staples *grumblegrumblehiss*
Quiet Man Cometh
11-07-2013 04:44 AM
Okay, basic sheet. Let me know what holes I need to fill. I will give her a last name at some point.
Tarja
Age: 42 Height: 5’7 Weight: 130 Hair: long, black, somewhat wild looking Eyes: brown Build: muscular
[each rated either Deficient, Poor, Average, High, or Extreme, followed by a description of relevant abilities in each category] Spiritual Presence: average to poor. Psychic Presence: high. Tarja has focused heavily on developing her psychic talent and continues to do so. She is highly proficient in telekinesis and subdivision pyrokinesis. Limited precognition and next to no telepathic ability. High degree of psychic defence. Combat Ability: poor. Focusing almost exclusively on her psychic talent, Tarja has mediocre combat skills. She carries an axe and she can swing it. It sees more trees than people. Arcane Knowledge: high. Mechanical Aptitude: deficient. Tarja is utterly clueless with technology, having never taken the time to learn it. Other:basic outdoor know-how, high degree of literacy, social know-how and etiquette that she never bothers to use.
Possessions: dark blue woolen robes, crude helm fashioned from a deer’s skull, kevlar and titanium scale vest. Interdiction badge (abdomen). Axe.
Biography: Tarja came from a well to do family in one of the few remaining centers in the world. She was raised to be socially conscious, educated, and well spoken.
Forget all of that.
Born with a high degree of psychic talent, Tarja began training early to develop her abilities, learning from books, active training, and the occasional, and occasionally disastrous, moments of self-study. It occupied nearly all her waking time and she progressed quickly, taking fierce enjoyment out of learning and mastering any new technique. After returning home from studying under another psychic who had taken residence in the wilderness so he could practice his “art” against threats outside the city, she often retreated to the city’s tall library to study in between her training sessions. She was in the library when an aftershock of the Calamity shook through the region and the entire city sunk into the ground. What was submerged into the liquefying ground was broken as it toppled and hit. As the library building groaned and tipped, the upper floors Tarja was studying in snapped off and smashed on the ground, with Tarja still inside. The broken tops of skyscrapers are all that remain of the former city.
Tarja’s parents weren’t at home, and with news of the cities destruction, she doubted that they would ever bother coming back. Tarja didn’t much care. Instead, she left to occupy the small shack her psychic teacher had lived in. The building itself was no more than a pile of wood now, with her old teacher long gone. Life in a tiny shack was hardly suitable to a woman who was used to having access to everything she needed, but one must make do with what one had. Tarja continued developing her talent, focusing on mastering what she had already learned, and then turned her mind to learning how to survive without the usual urban amendments. Never one to do anything half-way, Tarja tossed her urban trapping aside like torn wrapping paper and embraced a nomadic life.
Personality: Tarja is bold, not afraid to speak her mind even if she might offend someone in the process. Though raised with good manners, she finds she has little use for them now and prefers to just be blunt with people if it will get things done. She rarely forms emotional attachments with people, her relationship with her parents was cool at best, and she had no close friends that weren’t also competitors. She is determined to be good at what she does. She appreciates a sensitive soul, however, and would sooner use other people like her as means to her ends and leave the others alone.
Espy
11-07-2013 05:53 AM
Gosh darn it, I am pretty sure there will never be a time that I see your character and not immediately think of Tarja from Nightwish.
Quiet Man Cometh
11-07-2013 06:57 AM
Where do you think I got the name ;).
Espy
11-07-2013 07:41 AM
...-groooaaaans-
Speaking of which, I should probably change my siggy. While I love the font, it gets a bit messed up on platforms that don't have the Parchment font.
Lawtan
11-07-2013 09:38 AM
I'm still trying to figure out how you got the gothic script...
Espy
11-07-2013 09:40 AM
Like I said, it's the font "Parchment".
Quiet Man Cometh
11-07-2013 09:49 AM
If you look up actual Gothic scripts, they're very boring.
Lawtan
11-07-2013 10:00 AM
Umm...no font parchment came up here. *Goes looking online to see if it is something there*
Espy
11-07-2013 10:08 AM
Well no, blackletter is pretty interesting. Difficult to read at times, yes, but fun to learn and write.
Espy
11-07-2013 10:10 AM
Also, Lawtan -- not even in Microsoft word?
Lawtan
11-07-2013 10:12 AM
Eh?
*looks confused*
As in you are trying to pen these?
*Did not occur to me - make monsters, yes, new penmanship, no...*Now adds trying to pin different styles of text to my list*
Edit: Makes more sense now...and yes.
This site will let you use personal fonts? Yes!
Espy
11-07-2013 10:17 AM
...You've seen me pen in Fraktur before.
Lawtan
11-07-2013 10:21 AM
*Did not really tell the difference at the time*
Still having to work on the "No boundaries" thing - I know so little of what is out there.
I don't know stuff like that is out there 90% of the time, so I don't know to try it/work with it...therefore, I spend a large amount of time reinventing the wheel.
Espy
11-07-2013 11:12 AM
Difference between what?
Lawtan
11-07-2013 11:16 AM
Styles - they were all "calligraphy practice" to my mind.
Espy
11-07-2013 11:51 AM
-shrug- Learn something new every day, yeah?
Lawtan
11-07-2013 12:04 PM
True - just need to really work on finding stuff to learn/practice on my own.
Suzerain of Sheol
11-07-2013 01:45 PM
Quote:
Originally Posted by Quiet Man Cometh
(Post 1596287)
Okay, basic sheet. Let me know what holes I need to fill. I will give her a last name at some point.
Tarja
Age: 32 Height: 5’7 Weight: 130 Hair: long, black, somewhat wild looking Eyes: brown Build: muscular
[each rated either Deficient, Poor, Average, High, or Extreme, followed by a description of relevant abilities in each category] Spiritual Presence: average to poor. Psychic Presence: high. Tarja has focused heavily on developing her psychic talent and continues to do so, seeking out any opportunity to gain new knowledge and experience. Combat Ability: poor. Focusing almost exclusively on her psychic talent, Tarja has mediocre combat skills. She carries an axe and she can swing it. It sees more trees than people. Arcane Knowledge: high. Mechanical Aptitude: deficient. Tarja is utterly clueless with technology, having never taken the time to learn it. Other:basic outdoor know-how, high degree of literacy, social know-how and etiquette that she never bothers to use.
Possessions: dark blue robes, crude helm fashioned from a deer’s skull, body armour of some kind. Axe.
Biography: Tarja came from a well to do family in one of the few remaining centers in the world. She was raised to be socially conscious, educated, and well spoken.
Forget all of that.
Born with a high degree of psychic talent, Tarja began training early to develop her abilities, learning from books, active training, and the occasional, and occasionally disastrous, moments of self-study. It occupied nearly all her waking time and she progressed quickly, taking fierce enjoyment out of learning and mastering any new technique. After returning home from studying under another psychic who had taken residence in the wilderness so he could practice his “art” against threats outside the city, she often retreated to the city’s tall library to study in between her training sessions. She was in the library when an aftershock of the Calamity shook through the region and the entire city sunk into the ground. What was submerged into the liquefying ground was broken as it toppled and hit. As the library building groaned and tipped, the upper floors Tarja was studying in snapped off and smashed on the ground, with Tarja still inside. The broken tops of skyscrapers are all that remain of the former city.
Tarja’s parents weren’t at home, and with news of the cities destruction, she doubted that they would ever bother coming back. Tarja didn’t much care. Instead, she left to occupy the small shack her psychic teacher had lived in. The building itself was no more than a pile of wood now, with her old teacher long gone. Life in a tiny shack was hardly suitable to a woman who was used to having access to everything she needed, but one must make do with what one had. Tarja continued developing her talent, focusing on mastering what she had already learned, and then turned her mind to learning how to survive without the usual urban amendments. Never one to do anything half-way, Tarja tossed her urban trapping aside like torn wrapping paper and embraced a nomadic life.
Personality: Tarja is bold, not afraid to speak her mind even if she might offend someone in the process. Though raised with good manners, she finds she has little use for them now and prefers to just be blunt with people if it will get things done. She rarely forms emotional attachments with people, her relationship with her parents was cool at best, and she had no close friends that weren’t also competitors. She is determined to be good at what she does. She appreciates a sensitive soul, however, and would sooner use other people like her as means to her ends and leave the others alone.
Small nitpick, if she's 32, she's only a year younger than the Calamity. It's not likely any sort of unified field theory of psykhosis was around until relatively recently (even then it's a stretch, but it's one of the things humanity has been pursuing relentlessly in order to survive.) Honestly, if there even are books on it now, they're probably just being written and wouldn't be found sitting in any old library. And further, I'm not sure how far a boo could take you -- a lot of techniques probably don't translate into words so well.
You also need to list out what she can do with her psych, even though you gave me rough outline on skype.
Espy
11-07-2013 05:39 PM
Question -- what does it take to kill the...things? Would beheading work? Are their bodies held together purely by flesh, or would some arcane shit animate them even if they were blown to pieces?
(Also, I might post an incomplete post in a bit; need to head off, but will attempt to finish on my phone.)
Suzerain of Sheol
11-07-2013 05:54 PM
I'm going to go with... the animating force is simply too vast to micromanage individual units and is mostly just telling them to attack through inducing pure rage into their nervous systems.
So, vital organs on, but they may have a surprise or two in store for you. :P
Do go ahead, though if you have something.
Espy
11-07-2013 06:04 PM
Dante's just going to at first attempt to fight them like Dybbuk. Would there be any consequences?
Suzerain of Sheol
11-07-2013 06:06 PM
Not particularly, they're still getting their bearings until I post again, really :P
Espy
11-07-2013 06:09 PM
So uh, more exactly, what would happen if Dante kicked in the ribcage of one and took out the lower jaw of another?
Suzerain of Sheol
11-07-2013 06:15 PM
About the same as would happen to a human, for the most part.
Espy
11-07-2013 06:18 PM
But that wouldn't actually kill them, I'm assuming? Since humans can feel pain and fatigue.
Suzerain of Sheol
11-07-2013 06:26 PM
Yes, kicking them in the side will not make them explode. :P
Basically, look at it this way: the force controlling them COULD make them super tough, but he has an immense amount of them, so he's prioritizing offense...
Espy
11-07-2013 08:56 PM
Whoo, longest post from me for a while. I like fighting against NPC creatures just because Dante doesn't fight well with other people and I can go on and on.
Suzerain of Sheol
11-07-2013 09:46 PM
Well, you had your free shot, time for their counterattack. :P