Trisphee

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Lucid: 11-26-2013 10:40 PM

Yeah, I don't understand why people do that. :/ Is it so hard to just be a decent person? I wish people would have a little more respect for the human being on the other side of the computer.
LoL tries its best to match you with people of your own skill level, but there's always going to be people who think they're better than they are and can do no wrong. >.<

Chi 11-27-2013 01:40 AM

A good friend of mine started playing LoL and she plays support. I think someone started giving her crap and another team member stepped in and helped. Saying things like, "If you think she's doing the job wrong then teach her." And just kept repeating that every time their one teammate complained. Sometimes you meet nice people and sometimes you meet mean people, it all depends.

I remember watching another friend play WoW, she was a hunter with a pet and her pet kept aggro-ing everything and pissing off her team. She tried a bunch of options to get her pet to stop until someone told her.

I think that's one thing most people miss. They get so wrapped up in playing the game and trying to be the best that they just flip out when someone messes up. If they just sat down and tried to help them or were at least encouraging, people would not be so afraid to try new MMOs.

And as far as microtransactions go, I feel it's a gray area. Some places do it very well and some do it very very wrong. For example, Guild Wars 2, you pay for the game and then they offer microtransactions. I don't believe it covers anything too outrageous I only looked at it briefly but they also offer the chance to convert in-game currency into cash bought currency and vice versa. I'm pretty sure that's correct. Or when games offer an item for money and game currency but it's just "faster" to buy with money. But then you also have games that charge outrageous amounts for purely cosmetic items that add no stats. Or they sell you cosmetic items at decent prices but they're temporary. Again, I think it's a gray area, it can go very right or very wrong.

Lucid: 11-30-2013 12:44 AM

Yeah, I wish more people would teach instead of getting angry. :( If I'm doing something wrong, I probably don't know what the right thing is and would appreciate being told nicely. I think what your friend said is a good thing to say, I might use that in my games in the future!

Micro transactions are pretty much the best way to get somebody to pay for a game, but you're right that it has to be done right. I once saw a youtube video of an iPhone game that not only ripped off Pokemon, but charged people for each basic attack. The only character who was free was Charmander, and he had 10 free fireballs he could spit. After that you had to pay for a pack of 20, and it cost ONE HUNDRED DOLLARS. New characters also cost $50-$100 each. It was the most hilarious and sad thing I had ever seen.

Chi 11-30-2013 02:29 AM

I can also understand in some cases from the past that you might be ashamed to ask for help. ): Especially if you get in with a bad community, people can be just harsh when asking them for help versus needing help. You could just fall in with a bad crowd. You never know what you'll get because life is a box of chocolates. P:

Couldn't Nintendo or Pokemon technically sue them? If it's an exact copy that is. And wow, that is ridiculous. A lot of free to play games have to depend on micro transactions to survive especially when they're trying to launch a new game. However, I feel some companies have business sense what so ever.

Lucid: 12-06-2013 12:02 AM

They were obvious rip offs but not exact sprite copies. Definitely copyright infringement though. I found the video of it, it's also a rip off of Mario.
https://www.youtube.com/watch?v=vtHgTOjSyWE
It's pretty crazy. o.o;;

Complete scam games like that give the microtransaction industry a bad name.

Chi 12-06-2013 03:04 AM

Yeah, that is some grade A garbage. Wow. I hope they got sued.

Oh god, well an incident just happened that I don't really want to talk about. xD But lets say it was pretty bad as far as micro transactions go.

Lucid: 12-08-2013 03:50 PM

Why can't people who price out microtransactions be reasonable about the prices? ;o; They're "micro" for a reason. I think Trisphee and other avi sites do great with a couple bucks a piece, and anything much more than that has to be a really premium item for me to want to buy it. The key that most businesses don't seem to remember is that it's got to be inexpensive and rewarding enough for people to want to buy in over and over.

Chi 12-10-2013 06:55 PM

I think another thing wrong with some companies is they see a few people buying the highest amount and they instantly assume that's the norm. It could be 50 people buy a 5 dollar item and then 5 people buy a 50 dollar item and they think , "CLEARLY 50 IS THE NEW MINIMUM VALUE." Then they beg people for feedback then accuse the users of being invalid or wrong because they disagree. Do they price on a curve or something? xD It's like when you have finals and everyone's begging for the curve so they'll do well and three or four guys do really well and raise the curve. P: A few people does not make an average, that makes a minimum or a minority if you will.

Lucid: 12-11-2013 11:55 PM

Companies that actually put a lot of time/effort into research won't fall into that trap, but unfortunately sometimes they won't put money into researching, whether because they don't want to rock the boat or just because they think it's a waste when they could just pump out more stuff to sell. I took a marketing research class and it was really very interesting how much information you can gather from some simple data. More companies should spend extra time on their research. :<

Chi 12-14-2013 01:39 AM

Yeah, doing the research is definitely beneficial. You should also take into consideration who you're working with too and compare to similar games. Or if you can't, then compare to similar genres. How much money do you have to put into research like that? I would think it would be more of time, not money. But then again time is calculated in money. (At least that's what I learned in Project Management)

Lucid: 12-14-2013 04:34 PM

It depends on what kind of research is being done. Most companies don't have their own survey software, they pay for a company like Qualtrics. These survey companies have huge databases of people that they can send surveys to, and charge around %1.50-$2.00 per survey completed. A good sample size is around 400-600 people. $1200 isn't a ton of money in a big business's eyes, but in a smaller company it can be a decent investment. On top of that you have to hire people who know how to analyze the data, find statistically significant patterns, and come up with results that the company can make decisions on. If there are any free response questions in the survey at all, they have to be read and taken into account individually. You can run the answers through some programs that analyze positivity and negativity in words, but they're not perfect.

More in-depth feedback would require focus groups, which take a lot of time to both administer and do an analysis on afterwards. Focus group participants are also usually paid $50-$100 for their participation, and a good focus group has around 6-10 people in it.

I really only know the costs of data collection since the university had all the programs and us students were free labor, but most of the money in research is on paying the researchers and paying for any programs that help in analysis. If you don't have in-house analysts, you have to pay a research company to do it for you.

Chi 12-15-2013 10:51 AM

Ahh, yes that makes sense. Mmmm, okay. Well the company in particular has on staff analysts but it doesn't really seem they're being utilized well or at all. I'm not going to blame them for practice, I mean they could be bad at their job but I don't necessary think that's the case.

Lucid: 12-17-2013 12:05 AM

It could also be just that the company doesn't prioritize new research. **shrug** Lots of companies are afraid of finding out that things aren't they way they always thought they were, because that shakes things up and is scary.

Chi 12-22-2013 03:22 PM

Well, that's a damn shame. They could definitely learn a lot from it.

So I've become so obsessed with play this game that I don't even want to play my game that I bought a week ago. I really want to play The Last of Us, but this MMO is eating my life. xD; I started playing Aura Kingdom when Founder's Beta came out the 16th. And it has just been a lot of fun. I tried to stream some gameplay but it didn't work out so well. The stream kept stopping and starting, so a lot of it was split up into 5 minute segments. It has really beautiful graphics and it's pretty easy to learn too.


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