Trisphee

Trisphee (http://www.trisphee.com/forums/index.php)
-   Games & Tech (http://www.trisphee.com/forums/forumdisplay.php?f=43)
-   -   Live-Action Medieval Combat (Belegarth, Amtgard, etc.) (http://www.trisphee.com/forums/showthread.php?t=3816)

Coda 02-08-2011 04:06 PM

Amtgard RECOMMENDS a penny but you can use a nickel if you want. A dime is too small and a quarter is probably going to be too big.

That's actually the same selection of ranged weapons Amtgard has (for player classes, that is), but you can have rocks shaped like daggers if you want. :P Sadly, you cannot shape a rock like a convincing shuriken without leaving it with points too small for the rules. I tried. :(

That said... there are some monsters that have boulders, which are like giant rocks that deal double damage to armor.

Edit: On my field, actually, the most popular throwing weapon was actually a hockey puck. :P (Well, technically it was foam padding wrapped in electrical tape, but it looked like a hockey puck and complied with all the rules.)

Hermes 02-08-2011 04:09 PM

ah, no, rocks only hurt an un-armored head. XD They're really kinda a joke, but they DO work here and there. I've gotten a few kills with them. In all honesty, though, if I HAVE to use something besides my own personal armory(My bow, my hammers, my axes, my swords) I use a short spear. I love them~ Javelin+Shield is something I'm also ok at~ And...have you ever seen an archer wield a great-axe, and well? XD It's HILARIOUS.


Also, an FYI - Bel is a split-off of Dagorhir, just like Amtguard XD

Coda 02-08-2011 04:15 PM

Hey, hold the conversation here for a bit. I'm going to split off the off-topic posts into Central Square.

Alexander Linden 02-08-2011 04:35 PM

I've never heard of that. xD Are you making a Table-top rpg discussion or something? xD

Hermes 02-08-2011 04:40 PM

Nice job Coda~ Goin to lunch. BBS~

Bonnie 02-08-2011 05:33 PM

I have some friends who larp but I don't know what type they're in. I just know they spend a ton of money making their stuff and going on trips out of state. It seemed kind of cool, I would just never have the time.

My one friend did make really cool chainmail for his outfits though...

Coda 02-08-2011 05:41 PM

My Giant Mallet o'Doom is one pommel-guard short of being Amtgard 6.0-legal. (6.1 adds a requirement that non-striking areas of the weapon need to have courtesy padding, which just totally ruins the appearance.)

Alexander Linden 02-08-2011 05:44 PM

Oh LARPing! xDD I've never tried that before, it always seemed kinda funny watching videos of people doing it. But I suppose table-top isn't any better.

Coda 02-08-2011 05:50 PM

Hehe, it's definitely more fun to PLAY it.

And thinking about my giant mallet o' doom reminds me of a weapon from my Amtgard field...

The assassin on the field (who couldn't actually USE the thing while playing his class) made a greatsword that was like 7' long with a triangular blade. It was like getting hit by a COUCH -- because it was! He had filled it with upholstery padding that he had from a couch that broke. XD We called it "The Christmas Tree" because the cover was green, the grip was brown, and the blade was triangular. That weapon only came out to the field a couple times because it was so unwieldy. *laugh*

Alexander Linden 02-08-2011 05:54 PM

Sounds like you can get a real work-out from that! xDD
We actually have a bunch of practice swords here; wooden bokken, and foam swords. (we actually collect a lot of blades, both swords and knives, so it's not completely out of place haha)

Coda 02-08-2011 06:01 PM

Oh absolutely! That's actually something about class battles that you don't get quite so much from normal sparring -- class battles, being large chaotic things with attacks at many ranges, were a lot more of a workout. XD

Hermes 02-08-2011 06:02 PM

Yup, lots of damn work DX I'm actually building up fairly well XD Started the season at 125 pounds, back in November. I look skinnier. I weigh 170. You figure it out. XD

Alexander Linden 02-08-2011 06:06 PM

So you gained some muscle and lost some fat? Sounds awesome... I wonder if I can convince some friends to spar with me (LARPing has never been successful here... haha)

Hermes 02-08-2011 06:09 PM

In Bel, it's not a Larp. We're a combat society, not a LARP XD

Coda 02-08-2011 06:18 PM

Amtgard likewise, that's why I made the thread title what it is. :P It's generally NOT roleplaying, just sparring/combat under defined rules. Especially in the case of Amtgard the mechanics resemble that of RPGs but it's rare that anyone actually plays a character at a level any deeper than just flavor.

Hermes 02-08-2011 06:19 PM

Yep. You want LARP? Try SCA, Dagorhir, NERO....ESPECIALLY Dagorhir

Coda 02-08-2011 06:21 PM

Funny that Dagorhir being the progenitor of our systems puts more of an emphasis on roleplaying. *laugh*

Hermes 02-08-2011 06:23 PM

Part of why our groups split off~

Coda 02-08-2011 06:25 PM

*nods* Yeah, I know. *chuckle* It's still funny.

Fact of the matter is, if I ever get back in, I'm going to be tempted to fork Amtgard, because I'm not much of a fan of the 6.1 rules and I haven't even looked to see if there's been any revisions since then.

Hermes 02-08-2011 06:26 PM

Belegarth is the way to go if Amtguard's rules are gettin all outta whack on ya~

Coda 02-08-2011 06:32 PM

No, because I LIKE the class rules. XD It's just a few little things, like the requirements for red weapons to have courtesy padding on all exposed non-striking areas, or some minor changes to spell mechanics that I'm not fond of. The red weapon rule REALLY irks me because that makes staves bulkier in the middle and less solid-feeling on the grip, and it would DESTROY the appearance of my giant mallet o' doom. (I might also introduce optional incantation-equivalency rules, because I know a couple players who were turned off by the incantations being stuff like "lightning bolt lightning bolt lightning bolt lightning bolt lightning bolt" and would have preferred something that took the same amount of time to say but wasn't so silly.)

Hermes 02-08-2011 06:36 PM

Padding EVERYWHERE? O____________O Okay, rule here about padding: Three layers of foam on striking, no feel-able core on striking or pommel, no visible core, handle can only be 18-inches or 1/3 length on a red(Whichever islonger), and it's 12 inches or 1/3 weapon length for blue. A small layer of courtesy foam on things like javelins and glaives...

Coda 02-08-2011 06:52 PM

Amtgard 6.0 (don't know about anything newer) doesn't do anything so silly as counting layers of foam. The rules are that you can't feel the core through the padding, no point on the weapon can be small enough to poke someone in the eye (6.1 I think set this to 2.5" minimum?), striking areas have to be covered in cloth (exposed tape stings), and OFFICIALLY red weapons have to have at least 18" of blade length, at least 3' total length, and weigh at least one pound per foot of blade length. (I've never seen a red weapon be disqualified for being too light, though.) The major difference by not counting layers of foam means that it's legal to use fewer layers of thicker foam -- in fact pool noodles are a common construction material because they're the right diameter, have a hole down the middle for putting a core in, and are fairly inexpensive and lightweight. (Not to mention generally easy to replace when the weapon wears out.)

Of course, the main rule of thumb is that you have to let someone else hit you with it. If you wouldn't want to be hit with it (or if it hurts you when you're hit with it) you shouldn't be hitting others with it.

Edit: This does mean that it was legal for my 6' staff to have 18" of striking area on either end and just wrapped tape down the 3' in between. I did cause a few sore knuckles using that staff from people blocking with their weapon hand, which is probably the kind of thing that prompted the padding rule, but I still think it's absurd.

Letiel 02-08-2011 06:59 PM

*doesn't want to interrupt Hermes and Coda* ._.

Coda 02-08-2011 07:04 PM

Actually, on my field, the most popular choice of weapon was a graphite golf club shaft (metal is prohibited as a weapon material, but graphite is legal) with a thin spiral of foam taped to it to make it big enough to screw into the hole of a pool noodle, then one inch of foam taped to the end for the thrusting point, then half of a pair of pantyhose for the cloth cover, with whatever pommel construction technique you want. A 3' longsword made this way only weighs a few ounces. INCREDIBLY fast weapon (and probably the kind of construction that prompted the "one pound per foot of blade length" rule) to the point where the leader of the field was capable of delivering a strike to your right shoulder, left arm, and left leg so fast that it looked like a single swing despite the audible "pop-pop-pop" of the distinct blows.

Letiel: Go ahead. XD

Letiel 02-08-2011 07:06 PM

I was just gonna say:
1. Everything you people are saying is going over my head
2. There's a Belegarth house just down the street from me

Bonnie 02-09-2011 03:43 AM

Quote:

Originally Posted by Hermes (Post 464184)
Yep. You want LARP? Try SCA, Dagorhir, NERO....ESPECIALLY Dagorhir

Seriously? My post just erased again when I tried to type, lost it so I'll have to retype.

My apologies that I didn't know that what you're talking about wasn't associated with these larps and isn't a larp at all...

The friend I mentioned before played dagorhir. It seemed too boring and rigid in their rules and when he talked about it I was generally uninterested.

But if the stuff you guys play is just combat I'd DEFINITELY be interested in learning more and I learned a lot already. Thank you. --That foam/graphite sword you mentioned sounds awesome...

Espy 02-09-2011 04:05 AM

-got really sucked in to all this-

....This sounds really interesting....but...I'd probably be no good at stuff like this (no matter how much I'd love it)...

Bonnie 02-09-2011 04:09 AM

Yeah, I thought about that. I'm not really sure I'd be good at combat, especially with people that are already far above my skill level. Or do they put beginners together?

Coda 02-09-2011 10:36 AM

It depends on your field. Generally everyone just throws down together and the weaker players generally do get killed pretty fast, but a good field will also spend time training people in addition to the big mass melees. I for example did eventually learn how to do that multi-pop technique, but I'm only good enough with it to get two strikes out of it instead of three. (Of course, Brandon also is perfectly competent at swinging at your front and hitting you in the back. I never mastered THIS trick. I suspect it's just me being too hesitant to get THAT close to my opponent.)

Hermes 02-09-2011 04:07 PM

Here's the thing though: I came in with minimum swordplay and staff treaining, in real life, and not much upper body strength. Our fastest player is Skyler. Let me tell you about our most ridiculous weapons: Boneshaker and B.A.M.F.A. (Big Ass Mother ******* Axe) Boneshaker is about my height (I'm 5'11"), and weighs about as much as a small child. I can wield it, like a pro. The BAMFA is also about my height, and weighs more than the damn Boneshaker. I can now wield it like a pro, with one hand if necessary, though that gives me much less stylized fighting XD


You think you're no good? Try practicing, learning. I guarantee, we can turn almost ANYONE into a fighter. And hey, Archery isn't the hardest thing in the world, I think it's more fun than close-quarters anyway, and it's incredibly easy to kill Red fighters with(Hence why Red fighters should wear head armor XD)

Coda 02-09-2011 04:20 PM

Heh, ultra-heavies? Like I said, my field moved to ultra-light weapons. They require much less upper-body strength to wield; they purely rely on skill and finesse. This helps teach new players because the weapon is more likely to go where the player expects it to go, and it helps experienced players because less inertia means it's easier to bounce back after a parry.

Edit: Even the largest weapon I ever built, which my field dubbed Ludicro (because it was ludicrously large), was only a few pounds. The Giant Mallet o' Doom is heavier than that, true, but I don't know if I'd say it weighs as much as a small child.

Edit 2: Actually, I forgot about the buster sword I tried to make once. Due to a mistake in measuring the core, what was originally supposed to be a weapon that was 6' from tip to pommel ended up being about 7' all told. That thing was like swinging an airplane wing, because it was designed as a flat blade and it was fairly heavy.

Hermes 02-09-2011 04:27 PM

Haha no, no, we're a lil ragtag band, but we specialize in light weaponry XD Even our greatswords, and the one great axe(My personal project named "Denied") are all fairly light. You swing our red captain's sword, and it feels like swinging a flail: Just friggin effortless.

Coda 02-09-2011 04:41 PM

I made a pair of nunchaku once. Those were FUN. The reeve said it couldn't be done legally. I proved him wrong. XD See, the rules for Amtgard require that chain weapons (1) can't have anything solid in the striking area, and (2) can't have a chain that could wrap around (and therefore seize/break) a weapon or a limb. (Rule 2 also prohibits weapons like tridents, three-section staffs, and other weapons that can entrap other weapons.)

So how did I resolve this problem?

I didn't put a core in it at all! I rolled the foam densely enough in the middle to give it some structure, but the handles could be bent (because there was nothing rigid in the middle) and squeezed (because it's all foam) so there wasn't anything that could cause injuries in the striking area. And as for the chain, I made it from a cord about five inches long (simple math will show this isn't long enough to wrap around a 2.5"-diameter weapon) and included some large round foam "links" both for visual appearance and to further ensure that it couldn't wrap around anything.

Because the only cloth I had for covering was white, they looked a little absurd, but they were a lot of fun to use with my monk.

Hermes 02-09-2011 04:43 PM

Nunchaku are actually mentioned as illegal in Bel XD

Coda 02-09-2011 05:30 PM

If I recall correctly, at least in 6.0 rules, the only weapon prohibited by name in Amtgard is a punching dagger, because you can get too much force behind it -- makes it WAY too likely to accidentally strike too hard or blow through the stabbing foam. Everything else is only prohibited by function, and functionally nunchaku are no different than a threshing flail, which is legal as long as it meets the aforementioned requirements.

*laugh* And thinking about fun weapons, I just remembered the Doink. It was my mage's dagger. It was about six inches long, tip to pommel. It didn't have a pommel guard -- but the reeve allowed it because the pommel would always be in the palm of the wielder's hand due to how short the handle was. I actually was surprisingly effective with it -- perhaps because it forced me to close into a range closer than most of my opponents were used to fighting. Its small size also made it convenient to tuck into my sash when I needed to cast spells. (You can cast with one hand in Amtgard, but if you're scrambling to collect used spellballs (or if you've had one arm lopped off) being able to stash the weapon is useful.)

Hermes 02-09-2011 05:47 PM

Hah XD I have no way to stash weapons, as you say, but I do well enough., I usually just keep one in the back of my shirt, and then I have my bow with my arrows also in my back. I usually just arch, but, when necessary, I'm incredibly effective with hammers and axes XD

Coda 02-09-2011 10:27 PM

Other weapons I liked... *ponders* Well, I really loved my glaive before its core started getting too flexible. (Lesson learned: PVC pipe isn't rigid enough for long weapons, and it only gets worse over time!) It was about 4'6" from tip to pommel, and I DID put courtesy padding over the entire length because it looked good and felt good. I put a stabbing point on the pommel for close combat and surprise attacks. It was easier to work with than my staff (and hurt fewer knuckles :P) and had almost as good of reach in actual use. If I ever get back into it, I'll build another one and reinforce the core.

And then my sort of trademark weapon was a madu. Two 12" blades with a grip in the middle just big enough for the wielder's fist. (There's SUPPOSED to be a small shield covering the hand for a madu, but Amtgard rules assume weapons have hand guards even if you don't physically put them there, which simplifies construction and reduces the number of parts that might hurt someone. Besides, monks can't use shields.) I used it in my left hand paired with a sword in my right hand (ideally one between 2'6" and 2'10", since 3' brings it into the realm of a red weapon, which introduces usage restrictions) and used it both defensively and offensively.

Hermes 02-09-2011 11:16 PM

Both those things? Illegal in Bel XD Stabbing Pommel and Madu~

Coda 02-09-2011 11:44 PM

That's curious, why would a madu be illegal?

As for the stabbing pommel, it's technically just a 4" striking area on one end and a 2' striking area on the other end, and therefore mechanically equivalent to a staff (just a weirdly-shaped one). So while I can understand the reason you might want such a rule, it's also really arbitrary when you look at it. (And of course if you BUILT it like a pommel guard instead of a striking area of course it wouldn't be legal, but I built it like a proper striking area.)

Edit: If a madu isn't available I tend to hold a dagger reverse-grip in my left hand instead.


All times are GMT -4. The time now is 10:38 AM.

Powered by vBulletin®