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I played the Knights of the nine. Couldn't finish it. By the time I could finally use the items again, another ten people had died of 'Mysterious Causes'. I just couldn't help myself.
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You know, that's what made the assassin quests so awesome. I was a bit OCD with those, setting everything up just right in advance, patiently awaiting my prey, but oh, was it worth it. Like poor, poor Faelian. I spent 16 hours (game time) in his house. He never had a chance. :D
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Remember the party? Every time I end up with the last two houseguests going after each other. Then they relax and tell me it's okay they delt with the murderer. At which time I draw my blade and laugh evilly as I smile at them and say, "No.No you didn't."
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Same! That was easily my favorite quest in the game. Plus, it was just so fun manipulating all the guests.
On the other hand, the last legitimate assassination (I think it was) where you have to kill the guy who prays at the statue of the Night Mother... that was an embarrassing one for me. I got in position early that day, had like 60% chameleon on and was hiding on the roof with my bow, waiting for him. And... somehow, he senses me, shoots me with a paralysis arrow before I even know what's happening, and I tumble off the roof and die of shame. |
By that point I had gotten enough sigil stones so that I was 135% chameleoned. The most fun thing ever. I could do whatever and Noone would press charges.
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I actually got bored with 100+% chameleon after I got it. Crime isn't fun for me, unless there's even a slight chance I'll get caught. Where's the grandeur, the derring-do when success is guaranteed? :p
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Watching the guards when you hit them and they can't see you. I find it hillarious.
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You raise a compelling point... if only because the voice actor they hired for every guardsman ever is hilarious, especially when he's confused. :p
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That is so true, but wow. I haven't played Oblivion in a good while. I've been working on like thirty other games.
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Oh, something else I hope they improve in Skyrim. Clothing. Like... ten times as many outfits, at least, please. I like playing dress-up. :D
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Especially if you can dye clothes different colors. I would be the only barbarian completely covered in hot pink.
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I'm certainly hoping my laptop will play Skyrim, though knowing me I won't end up getting the game until the next comes out anyway becasue I'm cheap.
I haven't played Oblivion at all but I'm still into Morrowind. Never really bothered to finish the game though I suppose I could. I think I'm level 40-esque now and will probably cap our around 60 before my main skills max out. I love the open-ended ness of the elder scrolls games. Our Daggerfall copywas was glitched so the game would screw up when we hit a certain point in the main quest so we never bothered. Fast travel was available in Daggerfall. All you had to do was go to the map, click where you wanted to go, and select mode of transport. I miss not being able to buy horses in Morrowind, but I usually used the mage's guild for transportation anyway. As to getting in, yeah, it's a pain. My sister I and learned back in DF that if you wanted in the mages guild you had to join them first since it was much easier -and quicker- to improve fighting stuff than magic. I liked the none scaled aspect of some of the dungeons and what not in the games. It forces people to rethink some situations rather than strong-arming their way through everything, which is what I usually tended to do until I figured out this stealth thing. I cleaned out an ebony mine by sneaking past a horde of astral thingies that could all one-hit-kill me at the time. Not so much now. Morrowind did have a number of throwing weapons, Lunaryon. Suriken, throwing knives, and darts at least, in different styles. There were not so common though. In the entire game so far I've found 2 daedric darts and 6 glass throwing knives. Did get some enchanted suriken a few times though. |
That is so awesome! I need to get another copy of Morrowwind and play it! Throwing knives and Darts!
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I just did some digging, it doesn't look like there will be throwing weapons in Skyrim, but possibly crossbows. Also, polearms are apparently in.
Oh, and there's a possibility that mods will be compatible with the console versions. That would make me very happy. |
If mods are console then I will cry my happiness to the world!
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Hrm... apparently there are only 3 core statistics, now, Strength, Magic, and Endurance (or something like that, I can't quite remember the names). That... is going to have to be really well implemented, otherwise, I fail to see how that could possibly be an improvement.
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Three stats... I don't see how they can use that as a point of improvement?
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In the interview I read, the guy was basically touting it as simplified and streamlined, skipping the middle-man. If you want to be goon at magic, don't wring your hands over intellect or willpower, just increase Magic and have done with it.
I personally think that's a terrible idea and that it cuts down on character versatility. Which one of those three covers social interaction, for instance? Or sneaking? I just can't see how that would ever work. |
How can I act as a sneaky, sneaky man without the ability to sneak. That's going to totally throw my mojo off for the rest of the game.
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You'll still be able to sneak, the question now is what attribute will govern its success. We're going to have to wait until more information is available to see if it's as bad as it sounds, or not. We just don't know enough yet.
On the skills front, apparently acrobatics and athletics are out, mysticism has been abolished and the spells distributed among the other schools, and enchanting is back in from Morrowind. |
That actually sounds like it might be pretty cool.
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Oh, I forgot to mention, there's no more major or minor skills, they're going with a different leveling system that's less restrictive. As a consequence, there's no more classes, either, though I think archetypes (warrior, mage, thief) are still in.
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That sounds like they might be on to something, but I'm not sure. I hope that what they do ends up being awesome, but as of reading some of these things, I have decided that the best thing that I can do is withhold judgement until more information comes out. But i fear that I may not have the heart to Condemn Skyrim to hell, even if it turns out to be a horrid game. The Elder Scrolls series is just too close to the heart for me.
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I can't imagine what they could possibly do to ruin the game, unless they deliberately tried to. As long as it keeps the spirit of the old games (exploration and fun character development) anything else is really just icing on the cake.
Not to say I don't want it to be better than Oblivion, but even if it's just "different," I can't imagine I'll be displeased. |
You're right. I'm just nervous about what's going to happen with the game...
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I can understand that, they're making a whole of changes. I hadn't play Morrowind at the time Oblivion came out, but I imagine there were similar feelings all around. Of course, a lot people thought Oblivion was disappointing, so maybe that isn't so reassuring...
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Oblivion is actually really good, it just was a bit more complicated then Morrowind. But in Morrowwind I was commonly killed by MUDCRABS! I hate those little things.
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No, Cliffracers. Damn the gods, Cliffracers!
The best improvement in Oblivion by far was the genocide of that species. :p |
I used cliff racers to feed my enchanting by stuffing them into soul crystals and selling them. Evil blighters! I used mudcrabs and scribs to improve my archery and sneak. I wonder if they will adjust the sneak skill to avoid lazy gamers like me, who park in a corner next to a scib or something non-lethal and weigh down the sneak key while I go do laundry. :D
I know from Daggerfall that there some mechanics of the game which were changed, mostly the hideously abusable things like breaking into the merchants shops while they were closed (conveniently with no one ever there) stealing all their inventory and selling it back to them. Common way to get rich. I hope you can buy a house in Skyrim. That's another thing I missed in Morrowind (along with the horse) that was apparently brought back for Oblivion. My main character has a user-made mansion mod so she has no problem with housing but my thief is holed up in the room of a dead guy in Balmora. I like the idea too, rather than inhabiting some random hole somwhere, though there are some nice holes. Not too sorry to see Mysticism go (though thinking about it it was probably my second most used school, probably for levitation if I recall correctly). The only reason I pumped up my other mage skills beyond alteration was improve my intelligence and willpower ranks for purposes of guild level and more magic. Simplifiying the process might actually be a good thing. |
They're confirmed that there will be quite a few houses up for purchase, hopefully even more than Oblivion (which had like... 7 I want to say.)
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Yay! My very own house! Do I get to put a horse in it? Is there a yard? That would be most cool! What about interior decorating? Might actually get some use out of all the blue glass and limeware that I keep finding.
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They haven't confirmed if horses are in or not, yet. They want to improve them over the disaster they were in Oblivon and are apparently working on that.
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Dare I ask what the disaster was? In Daggerfall they were just a buckskin head and mane in front of you, not matter what colour you actually bought, that made cloppy and neigh noises.
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Oh, they were... awful to control, all around. Even mounting and dismounting was an exercise in frustration, and with decent Athletics, you could run faster, anyway.
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I would master my... the one where you jump. And just leap over any obsticle, including water on my way to my objective.
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Acrobatics? :p
I loved glitching the Boots of Springheel Jack to stay in my inventory and getting that nice +50 acrobatics. |
Acrobatics was a dandy thing. I used it pretty much take a straight line to everything. What`s this mountiain in the wayĆ (dammit. Fr. Canadian keyboard setting. Will try to fix it) *Spring!*
I can see how that would be annoying. The horse in Daggerfall was pretty basic. It lived in your back pocket. You went into your travel icon and clicked `ride horse.` Job done. It was pretty much like walking, but easier to make a quick getaway because the bad guys I guess were faster runners in the old game. My sister and I tried to become wanted in every single province once. You could go anywhere in that game. We would go to a country, walk into town, slash our way through a few peasants with a big axe (two-three dead to a stroke was the norm) and jumped on horsey and ran like heck to get out. |
I think what they should do with horses is make them a lot faster than running, but make it almost impossible to maneuver them off of a road, so they can be used for quick treks between cities, while still leaving the more traditional foot-exploration in the more wild and overgrown areas.
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I could see them going into reasonably open areas but in the tangled stuff, the horses could just simply refuse to go, or where there are many objects or people around. (Also to deal with people like me who would no doubt attempt to run pedestrians down to see if it was possible.)
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Also, horseback fighting would be awesome, maybe even as a skill.
Doubt that's happening, though. Won't be able to fulfill my dreams of reenacting Sandor Clegane riding down Micah, the poor butcher's boy. :p |
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