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It's alright I understand.
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Ah! Good. I'm glad that you remembered.
Renata Renatosa Unrelenting Force (overrides "Strength of Iron" & "Mind Malt") Requirements: have 5 strength points; have 1 point in intellect Description: You're a true juggernaut in terms of power. However it's easier to "get ahead of yourself" in a bad way. Effect: +1 strength; 1/2 chance to succeed in strength tests where you would normally fail. 1/6 chance to harm an ally during a non-violent action. 1/4 chance to fail intellect tests that you would normally succeed (fades at intellect 5). Battle-honed (NEW EFFECT) Requirements: have 8 pts in strength and agility combined Description: How long has it been since the dawn of war... Effect: 1/8 chance to block blows that would otherwise hit; 1/8 chance to counter blows that would otherwise hit; 1/8 chance to receive instinctual notice before a moment of danger Also: "Adrenaline Rush" Activates by User: gives 1-2 points in strength or agility (at the users choice). Effect may only be used once every "day" (in game time) Bound to Normality Requirements: Start with one point of talent in the Spirit Attribute. Description: People say that they just know things, that they can see the hidden book-switches and as such. You just don't see these things. Effect: 1/2 chance of failing Spirit obstacles where you would normally succeed. This effect fades after achieving Spirit 5. You also find it more difficult to gain Spirit points. Brelynn Maryon OTL (overrides 'Pushover' and 'Klutz') Description: Athletics aren't necessarily a strong suit. You aren't a complete wimp, but it's more difficult than other things. Effect: 1/4 chance to fail strength or agility tests. Unlike 'Klutz' (1/4 chance to trip in your favor), there is a 1/8 chance that tripping will work in your favor. Effects lessen (but do not fade) once strength and agility are at 5 pts together. Spiritual Enlightenment (overrides 'endowed mind' and 'sixth sense') Description: Through honing your mind and connecting yourself to the other world you realize much more than others who around you. Effect: +2 to spirit. +1 to mind. Easier to train both. Mind and spirit attributes heal faster with rest than other traits. Negative magic has less effect on you and positive magic gains boosted proficiency. Also: At the Speed of Thought: Activates by the user: gives a 0-2 pt. speed boost when facing an agility obstacle. "Standard Book of Spells, Chapter 7" Locked doors will become unlocked, unless blocked by a magical force. Spells: Spell of Magelight Uses magic to produce a light. Lunis Fleet of the Foot Requirements: Place four points of Talent on the Agility trait. Description: Speed is of little trouble to you. You easily outmaneuver most enemies naturally. Effects: 1/4 chance of passing agility obstacles were you normally would fail. Extra starting Agility Point. You may upgrade your agility attribute more easily. Dexterity (NEW EFFECT) Requirements: 3 pt on mind; 4<agility; Description: *juggling knives* >D Effect: 1/2 to succeed in picking locks when you would otherwise fail. Critical Strike Activates by the user: x2 damage. Use once per "Day" Bound to Normality Requirements: Start with one point of talent in the Spirit Attribute. Description: People say that they just know things, that they can see the hidden book-switches and as such. You just don't see these things. Effect: 1/2 chance of failing Spirit obstacles where you would normally succeed. This effect fades after achieving Spirit 5. You also find it more difficult to gain Spirit points. |
Lolol.
Lunis: ...Why do I have no magical ability whatsoever? Espy: Because you're a rogue. And rogues have never been able to use magic. Lunis: .....-gloom- |
wait what? I'm confused?
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I have internal conversations with my own OCs.
...don't mind meh >.> |
Quote:
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XD I haven't even finished reading that series! And I was mainly referring to Ragnarok, because Lunis IS my RO charrie.
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Sorry didn't notice the new post I'll go post sorry.
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I think we already did start?
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The RP starts here. Just so you're fairly warned, I'm planning to chase our heroes from the crash site to a dungeon to actually start. This prologue is to gain character familiarity and adjustment to each-others' styles.
http://www.trisphee.com/forums/showthread.php?t=7340 EDIT: good. I'm glad we cleared that out. |
Espy Renata's hair is a dark green not a bright green.
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Fixed, sorry >.> I was gonna say "vibrant" but thought about "bright" and typed that down XD
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Lol it's all good i should edit that into the bio yeah he has dark green hair and green eyes.
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So we think magi as anyone who can use magic then? I wasn't quite sure because I figure that not all who use magic are trained.
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Well we can have it be anyway Renata is just used to traveling with his sister who has always used magic.
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Sickness. So I'll be making character specific posts using this account and Dungeon Master posts using Funkduder.
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Are we still sticking to the same posting order or are we changing it up now?
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I never really used a posting order, so I guess it doesn't matter so long as everyone posts. I'll slow it down if it gets out of hand.
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Ahhh ok well it seemed like we had a posting order. So I just wanted to check I'll prolly post after Espy to keep it like it was it seems to make it easier.
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OK. Just so you know, I don't expect to give you an ideal weapon...but I do expect to give you a weapon.
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Oh I already knew that just try to remember that he's a weapon master the katana is just his main and trusty weapon.
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Er.....Funkie, you gotta tell me how these test things work.
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Oh yeah. You just do something, and I judge what happens based off of what skill attribute you seem to rely on. for example, if one were to encounter a wolf, I would say it's a test and say if any ideas were stupid of not, like for example, I would say that the wolf cannot be magically tamed through the intelligence stat or something.
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Is this still accepting? o 3o
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Sure, I guess. Enter in a application and I'll give you traits and a way to pus into the party
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