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-   -   Dungeon Master (RP Challenger, Open and Accepting) [M] (http://www.trisphee.com/forums/showthread.php?t=6138)

Renegade 01-19-2012 01:02 AM

<-- is Espy. Speaking of which, I've never been good at playing multiple charries in one RP.

Funkduder 01-19-2012 01:06 AM

I think I can join in as well. Let me think of a character basis.

Renata 01-19-2012 01:06 AM

Ahhhh didn't know that it was your mule lol. I could see them being each others worst enemies and greatest Allies just from the way they are.

Spirit of the Party 01-19-2012 01:26 AM

RP Name: Brelynn "Lynn" Maryon
Bio: One of the first female honors graduate at the Royal College of Magi, specializing in Natural Magic and Environmental Collateral (basically nature magic and how it affects other stuff). She is currently contracting her experience in order to pay back her father, who went into heavy debt to send her to the college.
Appearance: See Current Avatar
Traits: 19 years old, clutzy, introverted, but well insighted. Note her extreme change in attitude when drunk (basically she'll loosen up if she's intoxicated)
Body-1
Mind-4
Agility-1
Spirit-4
Quote: ...(I wonder if they know what I'm thinking)...

Renata 01-19-2012 01:35 AM

So we have mainly strength mainly speed and the brains.

Funkduder 01-19-2012 01:37 AM

Yup. Let's get started then. *begins writing the prologue*

Renata 01-19-2012 01:40 AM

Were you gonna give us our abilities as well?

Funkduder 01-19-2012 01:58 AM

Give me a minute for that; my parents called me out for a bit.

Renata 01-19-2012 02:06 AM

It's alright I understand.

Funkduder 01-19-2012 02:24 AM

Ah! Good. I'm glad that you remembered.

Renata Renatosa
Unrelenting Force (overrides "Strength of Iron" & "Mind Malt")
Requirements: have 5 strength points; have 1 point in intellect
Description: You're a true juggernaut in terms of power. However it's easier to "get ahead of yourself" in a bad way.
Effect: +1 strength; 1/2 chance to succeed in strength tests where you would normally fail. 1/6 chance to harm an ally during a non-violent action. 1/4 chance to fail intellect tests that you would normally succeed (fades at intellect 5).

Battle-honed (NEW EFFECT)
Requirements: have 8 pts in strength and agility combined
Description: How long has it been since the dawn of war...
Effect: 1/8 chance to block blows that would otherwise hit; 1/8 chance to counter blows that would otherwise hit; 1/8 chance to receive instinctual notice before a moment of danger

Also:
"Adrenaline Rush"

Activates by User: gives 1-2 points in strength or agility (at the users choice). Effect may only be used once every "day" (in game time)

Bound to Normality
Requirements: Start with one point of talent in the Spirit Attribute.
Description: People say that they just know things, that they can see the hidden book-switches and as such. You just don't see these things.
Effect: 1/2 chance of failing Spirit obstacles where you would normally succeed. This effect fades after achieving Spirit 5. You also find it more difficult to gain Spirit points.


Brelynn Maryon

OTL (overrides 'Pushover' and 'Klutz')
Description: Athletics aren't necessarily a strong suit. You aren't a complete wimp, but it's more difficult than other things.
Effect: 1/4 chance to fail strength or agility tests. Unlike 'Klutz' (1/4 chance to trip in your favor), there is a 1/8 chance that tripping will work in your favor. Effects lessen (but do not fade) once strength and agility are at 5 pts together.

Spiritual Enlightenment (overrides 'endowed mind' and 'sixth sense')
Description: Through honing your mind and connecting yourself to the other world you realize much more than others who around you.
Effect: +2 to spirit. +1 to mind. Easier to train both. Mind and spirit attributes heal faster with rest than other traits. Negative magic has less effect on you and positive magic gains boosted proficiency.

Also:
At the Speed of Thought:
Activates by the user: gives a 0-2 pt. speed boost when facing an agility obstacle.

"Standard Book of Spells, Chapter 7"

Locked doors will become unlocked, unless blocked by a magical force.
Spells:
Spell of Magelight
Uses magic to produce a light.

Lunis
Fleet of the Foot
Requirements: Place four points of Talent on the Agility trait.
Description: Speed is of little trouble to you. You easily outmaneuver most enemies naturally.
Effects: 1/4 chance of passing agility obstacles were you normally would fail. Extra starting Agility Point. You may upgrade your agility attribute more easily.

Dexterity (NEW EFFECT)
Requirements: 3 pt on mind; 4<agility;
Description: *juggling knives* >D
Effect: 1/2 to succeed in picking locks when you would otherwise fail.

Critical Strike
Activates by the user: x2 damage. Use once per "Day"

Bound to Normality
Requirements: Start with one point of talent in the Spirit Attribute.
Description: People say that they just know things, that they can see the hidden book-switches and as such. You just don't see these things.
Effect: 1/2 chance of failing Spirit obstacles where you would normally succeed. This effect fades after achieving Spirit 5. You also find it more difficult to gain Spirit points.

Espy 01-19-2012 03:10 AM

Lolol.

Lunis: ...Why do I have no magical ability whatsoever?
Espy: Because you're a rogue. And rogues have never been able to use magic.
Lunis: .....-gloom-

Renata 01-19-2012 03:15 AM

wait what? I'm confused?

Espy 01-19-2012 03:24 AM

I have internal conversations with my own OCs.

...don't mind meh >.>

Funkduder 01-20-2012 12:10 AM

Quote:

Originally Posted by Espy (Post 1021888)
Lolol.

Lunis: ...Why do I have no magical ability whatsoever?
Espy: Because you're a rogue. And rogues have never been able to use magic.
Lunis: .....-gloom-

And because this is not the Night Angel Series. If you'd like to make it that way, let me know, and I'll make sure you die at least once. :D

Espy 01-20-2012 12:22 AM

XD I haven't even finished reading that series! And I was mainly referring to Ragnarok, because Lunis IS my RO charrie.

Renata 01-20-2012 12:43 AM

Sorry didn't notice the new post I'll go post sorry.


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