![]() |
You might be surprised with what you ultimately come up with. I like the semi-improv nature of role-play, kinda like the group story that's going but with more structure. Still, I have to come up with ideas and such faster than is my normal speed.
|
That's a good point. I just worry about consistency. But, then... it's not really story-telling, or at least not in the traditional way, so maybe that isn't as important.
|
Mine certainly doesn't have much of a plot, just a launch point, but the more opportinity you can work into that, I think, the better things will start off. There doesn't need to be a specific story set up, but lots of fodder helps.
|
Yeah, that was more what I was talking about, coming up with a beginning setting that has a lot of options to pursue. And, you know, I'd rather not be making things up completely off the cuff.
|
Yeah. It's not a bad skill though, especially when it comes to running DnD games where one prepares for 5 different scenarios and inevitably they pick option 6. -.-
I've pretty much stopped depending on PCs to go where I want them to. Much better to have a scenario that will chase them down rather than one that requires they show up at the precise time - or at all. |
Yes, malleable plot points seem to be in order. I think I can work with that.
|
Haha, Quiet, that reminds me of my times playing DnD. No one ever wanted to follow what was basically the neon signs the GM was leaving for us, and I was a lot less open to speak my mind back then so I just followed everyone else around.
|
Heh, when I used to play, I'd always demand extremely specific details from the DM... mostly out of paranoia, but it was well-justified in some cases. :p
Oh, and if I can figure out how to get it to compress properly, my game should be ready to play tonight. |
Tonight O.O I don't know if I'll have time tonight but if so... -drool-
|
It would have been up already, but I have too many audio files and the game's compressor can't handle them, so I have to compress them separately with WinRAR and you'll have to extract them to the game's audio folder to get it to work right.
I'll write up some detailed instructions (though it's really not too bad) assuming this way actually works. Gonna check on my dad's computer once it finishes uploading. |
I'm sure it will work fine if everything is in the right place, but I guess we'll see, yes?
|
Yeah. It would have been a lot easier if the compress tool with the maker had worked. On the order of... "download, press play, done" :p
|
Well of course that would be easier...but I'm sure everything will work out fine :p
|
Despite my cynicism, I do think this is going to work.
Oh, and I wrote up a boss bestiary and a treasure list by location, which should help with actually getting through the game. Don't have the motivation to do a full walkthrough at the moment. Anyway, I'll make a new thread in Gamer Heaven once it's ready to go, with all the links in one post. |
No walkthroughs until someone finishes the game on their own. :p. Too easy otherwise. ;)
|
For a game that's been tested, maybe. :p
For all I know, I'm so bad at game design it's horribly confusing where to go next. :p (let us hope not, though.) And, you know, the equipment list at least is kind of necessary, since I have yet to find a script that'll let me display all of an item's properties (it just gives the basic attack+/defense+ whatever values, not whether it does slashing damage or inflicts poison or whatever.) |
| All times are GMT -4. The time now is 01:21 AM. |
Powered by vBulletin®