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Oh yes, Tactics Ogre: Let us Cling Together, was a lovely game, but I got crazy with it by not letting anyone die. I THINK I got all the endings on the PSX version, but possibly not all the variations. I loved using Canopus as a cheap archer xD
I need to add Spectral Souls to the list that I haven't made yet D: |
Oh, if you thought Canopus was overpowered in the original, he's an outright god in the remake.
And it really is a remake, by the way. The gameplay is completely different. They expanded the class system a lot and added skills a la FFT. And they fleshed out the postgame to almost Disgaea lengths. I spent 250 hours just on the postgame and I still hadn't finished it. I highly, highly recommend that one, too. :) |
-adds to the as of yet nonexistant list-
If they changed the gameplay like you say I will HAVE to get it >< |
I'm trying to think of other SRPGs I really liked, but nothing else really comes to mind. Fire Emblem on the Wii was fun, but those games are a bit light on the RPG elements.
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I have a hard time playing Fire Emblem because I don't want ANYONE to die D: So I tend to get stuck on the harder fights >>
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*shifty eyes* I might save-scum at level ups in those games...
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I'm just bad about it. Really I should try them again but my Wii vanished when I moved -cries-
Have you ever played any of the Shining Force games? The older tactical ones I mean. |
No, I never did get the chance to play those. I'd say they were before my time, but I *was* playing RPGs then, despite being like 6 years old. I was just a Nintendo kid. Never had a Sega.
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I think they were actually my first Genesis game, followed closely by Phantasy Star. I just remember it because like in Fire Emblem, in Shining Force 3 I hated letting people die. You didn't lose them permanently in that one but you DID lose the friendship bonds when someone died so I tried hard to not let it happen. I just wish that one would be remade, the entire 3 parts plus the post game took me about 120 hours to finish and I enjoyed it all.
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Well, I'd played the original Tactics Ogre before I ever got into Fire Emblem, so I was used to perma-death. The FE on the Wii (Radiant Dawn?) was almost too easy, as it let you save mid-battle.
Though, one thing about those games I didn't like, especially in that one, was how easily your characters could become underpowered, thanks to the random leveling system. |
Ugh, yes, random stats when you level is never a good idea >< On earlier ones I had capped characters that were weaker than some non-capped ones because of this :/
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The other issue with those, at least the ones I played, is that, while for most of the game units like Pegasus Knights and such can contribute well enough, for the final battles, only the heaviest hitters are worth anything, especially when you start going up against hordes of feral dragons.
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Yea if I recall you either had to have an insanely high dodge rate, or an almost perfect crit rate to kill the enemy before it countered. They are well thought games just not so well executed.
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I don't think I ever finished Radiant Dawn, actually. I got to the final boss, but she was just so ridiculous that I gave up.
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I don't think I made it to the end on any of them, even the GBA ones -.-
I wonder if we should make another thread since this has gone so far away from IF games xD |
Yeah, it should just be titled SRPGs. :p
I don't much care, though, seeing as no one else has joined this thread anyway. |
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