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There's...umm...
Depends on your definition. I count autosaves and checkpoints so in all reality the only games without save points are...none of them >.>; At least nowadays. |
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Really? None of 'em? >.< |
I dunno...I mean even sports games have some form of saving now. I can't think of a single recent game that doesn't have a save function in some form or another oO
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Pokemon don't have a "Save or Check" point. you can save any where except in battle.
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I think of a "save point" as a specific item or place that you have to walk up to and save at, and you can return to that place to save as many times as you want. The older Castlevania games used save rooms (I don't know if the new ones still do or not) and like Inari said, Final Fantasy uses save points. I don't count auto saves as save points, and save points are actually getting rarer and rarer in games. Every game saves, but most are autosave and/or save options in the menu.
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Well using Lucid's definition there are a lot less games with such a feature. Having something visible to save at is a lot different than the ability to save, I'll admit :p
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Tales games, Shining games (not that there's been any recent Shining games) Atelier games, Ar Tonelico... Mostly RPGs from what I can tell.
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all i play are RPGs xD
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I don't think it's possible to have a physical save point in a non-RPG. XD
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I hate it when i can't find a save point D: especially when the battery is dieing on a handheld ;-;
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Sure there could be Lucid, some adventure type games have it, like Brave Fencer Musashi? And CastleVania like DK mentioned :p
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lucid mentioned taht one.. ouo i never playd it
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-looks again-
Oh yes, Lucid did ^^; So there you go, a non-RPG with a physical save point :p |
save points are the best :3
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