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-   -   FATE: Ragnarök Revival OOC (http://www.trisphee.com/forums/showthread.php?t=21462)

Suzerain of Sheol 12-22-2015 03:57 AM

FATE: Ragnarök Revival OOC
 
We are taking a second try at the greatest RP of all time. Let's hope it works out better this time.

So, for the uninitiated (seriously, there's 14 roles to fill here, feel free to join, people), this is a roleplay based on the Typemoon setting, primarily inspired by FATE: Zero (if you haven't watched this show, what are you even doing with your life?). It is a very complicated setting, but here is the basic premise:

Once every so often, the Holy Grail appears somewhere in the (modern for this RP) world, and seven wizards gather together to fight a death tournament to obtain it. They fight said death tournament by each summoning a Heroic Spirit from the past to fight as their proxy.

Things to know going in:

1.) The illiterate need not apply.

2.) This roleplay is FAR more about getting your character killed in magnificent, heart-wrenching ways (and really, really badass battle scenes), than it is about winning the Holy Grail War. It really doesn't matter who wins in the end, as long as we tell an amazing story on the way there.

3.) I am not allowing any Heroic Spirits that have been used in the main FATE franchises, I want creative, new faces, not Arthur and Gilgamesh for the seventeenth time.

4.) You MAY play two characters, if you wish, but one is also fine. If you make two, you will make one Master (wizard) and one Servant (Heroic Spirit). Do note, YOU DO NO GET TO SELECT WHICH SERVANT YOUR MASTER IS PAIRED WITH, AND YOU ARE NOT ALLOWED TO BE PAIRED WITH YOURSELF. This rp rewards private out-of-game strategizing between players.

5.) As I said, FATE is a massively complicated universe, if anyone is interested in the idea but doesn't know the setting, private message me and I will give you a crash course. (I'm not exactly an expert, but I know it well enough to be able to approximate some rules for a roleplay at least)

6.) This one is really important. Do not enter this roleplay if you can't commit, the entire thing falls apart if even or two people drop out too early.

Suzerain of Sheol 12-22-2015 04:01 AM

PLAYER ROSTER


MASTERS

1. Suze


2. Galla


3. Dr. Gabriel


4. Dead


5. Salone


6. Galla


7. Suze


SERVANTS

LANCER: The Fisher King (Suze)


CASTER: Rasputin (Salone)


RIDER: Da'vinci (Quiet)


SABER: Don Quixote (Dr. Gabriel)


ASSASSIN: La Voisin (Suze)


BERSERKER: Mary Reid (Poggio)


ARCHER: Askr & Embla (Galla/Dead)


RULER: Merlin (Suze)

Suzerain of Sheol 12-22-2015 04:02 AM

CHARACTER SHEETS


Master

Servant

Suzerain of Sheol 12-22-2015 05:01 AM

Okay, I think that's everything. We may be considered open for business.

Suzerain of Sheol 12-22-2015 05:07 AM

Some reference material, if anyone needs an idea what these fights look like.

HERCULES VS ARTHUR AND EMIYA

ARTHUR VS SASAKI KOJIRO

EMIYA VS MEDEA

AND BEST MATRIX-MAGE DUEL AS A FREEBIE

Suzerain of Sheol 12-22-2015 04:23 PM

Oh, I forgot an important piece of information. All these rules and stats are only supportive to story-telling. They're to give us an idea of how interactions between characters will go, they're not absolute hard-and-fast determining factors.

Quiet Man Cometh 12-22-2015 10:40 PM

I'm going to have to attempt to wrangle an avy for Da'Vinci or I'll feel left out. Does Trisphee have a painter's hat?

Espy 12-22-2015 10:47 PM

Lol hi. Frej and Attila are still totally in.

Quiet Man Cometh 12-22-2015 11:03 PM

Going to do some more reading up on Leo so I can form something of a personality for him. Anyone know if he was religious? I know he wasn't big on wars.

Suzerain of Sheol 12-22-2015 11:09 PM

Espy, are you sure you're going to have time for this? Especially running two characters? I'd be ecstatic to have you, it's just a logistical concern.

Gallagher 12-23-2015 12:07 AM

Same here, would love to have either of your characters, but two might be a bit too demanding given how many other things you've promised to do, too.

Quiet Man Cometh 12-23-2015 12:25 AM

I certainly can't do two, so Grandmother Mia is bye-bye.

Suzerain of Sheol 12-23-2015 02:14 AM

Also, Espy, if you do re-use your character(s), do keep in mind that the rules have changed slightly since the last game. Masters get 6 more stat points to allocate, and now get a +1/-1 modifier to their Servant's stats, and Servants now have Luck as a proper stat, and get 4 extra stat points to help pick up the load.

Espy 12-23-2015 02:40 AM

Oh hm, that's a good point, especially since I'm currently at home. Eugh. I'll see what happens in the next couple days and decide.

Quiet Man Cometh 12-23-2015 02:42 AM

Character sheet for Rider so far, pending more research.


Suzerain of Sheol 12-23-2015 03:39 AM

Quote:

Originally Posted by Espy (Post 1682750)
Oh hm, that's a good point, especially since I'm currently at home. Eugh. I'll see what happens in the next couple days and decide.

Well, we're probably not going to get going until sometime in January anyway.

Suzerain of Sheol 12-23-2015 08:02 PM

So, this happened.


Gallagher 12-25-2015 01:35 AM

I've heard a lot about upcoming players, and I'm getting really excited.

Suzerain of Sheol 12-25-2015 02:15 AM

http://i0.kym-cdn.com/photos/images/...99/210/381.png

Gallagher 12-25-2015 02:50 AM

omg wat

2 cute 4 me

Quiet Man Cometh 12-25-2015 03:41 AM

Now I kinda want to write Herne thing. Who wants to go up against murder priest?

Gallagher 12-26-2015 12:18 AM

well i mean. i'm not sure anyone WANTS to.

Doctor Gabriel 12-29-2015 07:56 PM

Name: Don Quixote de La Mancha
Class: Saber

Appearance:

Basic


Mad Knight's Fallacy



Statistics

Strength: A
Endurance: B
Agility: B
Mana: C
Magic Resistance: B
Luck: A

Skills

Single Combat: D
Battle Continuation: B
Stubborn Old Fool: The more times Don Quixote is defeated or beaten to near death, the stronger he becomes. After being beaten a certain number of times, his mana stat permanently increases, allowing him to maintain his Noble Phantasm longer:
1st Defeat Raises His Mana From C Rank To B Rank
3rd Defeat Raises His Mana From B Rank To A Rank
7th Defeat Raises His Mana From A Rank To EX Rank
Once his Mana reaches EX he can maintain his Noble Phantasm all but indefinitely.

Noble Phantasm: EX
Mad Knight’s Fallacy: In dire situations, Don Quixote can briefly alter his reality to take the form of the heroic knight he always saw himself as. He actually becomes his delusional, heroic self image; youthful with resplendent armor and weapon and becomes devastating on the battlefield to boot. He is nearly undefeatable while Mad Knight’s Fallacy is in effect, but the state of being requires a tremendous amount of mana and puts a great deal of strain on both himself and his master, meaning he can only maintain it for a matter of minutes at most without risking killing his master and himself.

Espy 12-29-2015 08:55 PM

...Oh my goodness that is gold.

Suze, can we keep him? Pretty please?

Doctor Gabriel 12-29-2015 08:59 PM

Quote:

Originally Posted by Espy (Post 1684935)
...Oh my goodness that is gold.

Suze, can we keep him? Pretty please?

I am honored for by your praise, good Sir and/or Madam!

And you couldn't get rid of me if you tried. I put in waaaaay to much research to not be part of this!

Suzerain of Sheol 12-30-2015 04:08 PM



:| Yeah

Espy 12-30-2015 05:50 PM

You're playing Leila, Fisherking, AND Assassin?

Suzerain of Sheol 12-30-2015 06:09 PM

And anyone else that needs to be filled :|

Espy 12-30-2015 07:08 PM

Huh, I figured someone'd want to play Assassin. Savonarola? Rodrigo Borgia?

Gallagher 12-30-2015 08:03 PM

Apparently no one but suze has been interested. but eh, the sooner we fill up the better

Suzerain of Sheol 12-30-2015 08:23 PM

You be quiet, Espy! My assassin is best assassin!

Quiet Man Cometh 12-31-2015 02:53 AM

So everything I know of Don Quixote comes from Wishbone. Looks legit. ;)

Doctor Gabriel 12-31-2015 04:48 AM

Quote:

Originally Posted by Suzerain of Sheol (Post 1685199)
And anyone else that needs to be filled :|

I'll make a Master to help out later this week, I might be able to do one more if we need it.

And I bugged Dolly about joining too.

Suzerain of Sheol 12-31-2015 04:58 AM

Well we have 1 to 2 more master slots open still (accounting for 1 from you), I can bring in Murderpriest from the last game if we need another, I'd rather not be controlling 3 masters though if I can help it, so if you're up to taking up the last one or if Dolly can join that would be awesome.

Gallagher 12-31-2015 06:01 AM

suze, dead just agreed to join.

she's probably going to play a master, but is sort of thinking of archer ideas. either way, one less slot.

Gallagher 12-31-2015 06:45 AM

we accidentally came up with a good archer after all, sooo unless someone has an objection, we'll probably move forward with it

Suzerain of Sheol 12-31-2015 01:18 PM

Oh I am so very happy to hear. Can't wait to see who it is.

Poggio 01-02-2016 02:31 AM

Name: Mary Reid

Strength:
C (B)
Endurance: B (A)
Agility: C (B)
Mana: C (B)
Magic Resistance: B (A)
Luck: A (EX)

Casual Appearance: (._. I don’t think Mary gets a casual appearance)
If Mary is sane enough to get a casual mode she would dress in black leathers, boots, pants and a mid rise jacket. Her shirt is a simple wife beater and she wears a backwards baseball cap.
Battle Appearance:
Mary stands at 5’7 and has sun burnt mocha colored skin. She usually appears wearing battle worn attire befitting a buccaneer complete with chest bindings to make her appear as though she is a young man. Crowning the top of a head full of black curls, sits a brown leather tri-pointed hat. Hoisted to her waist is a metal flask. Nesting within belted holsters are her weapons, a cutlass and a pistol.
Skill`s:

Collector: B
( according to the wiki)
is the "talent" to collect high quality goods -- a "luck" that draws rare items into the possession of the Servant. However, the Servant's Master derives no benefit from this personal skill.

(According to Suze:
I suppose what it would do at lower levels is basically give your character access to various magical items or weapons that could help in battles and such. The higher the rank, the more she'd have and the stronger they'd likely be. )

Madness Enhancement:
B

Swag: B
( The ability to jack your shit and hide it. )
This skill is of particular note to those in history bearing the ideals known as Pirates. This skill allows the servant to take what is commonly known as ‘treasure’, swag or booty and hide it. Servants with a lower rank (Ranks E-D) of this skill produce maps that are decipherable by their enemies. Pirates with Ranks C-B, produce maps that are decipherable in conjunction with the enemies level of mana. Pirate servants with a mastery in this skill rarely return their treasure. Although they produce a map, a servant will likely die before the map is obtained by their enemy. Their enemies mana rank must then be sufficient (higher than the servant) to decode their map and find their treasure.
Swag is commonly taken by a pirate either through raids or by personal attacks. During a physical attack the swag will be grabbed. In its place a map will appear in the pirates hand. In the case of Mary, she is able to sometimes use her collectors skill or luck to procure rarer swag.
Noble Phantasm:
Rum Fog: EX
“Every normal man must be tempted, at times, to spit on his hands, hoist the black flag, and begin slitting throats.”
The Rum Fog affects masters, servants as well as civilians or anyone that happens to get in the general pathway of the Rum Fog. Due to the toxicity of the Rum, the fog lowers the cognitive responses (Strength and Agility -1) of those who breathe in its fumes clouding judgement releasing one's inhibitions towards debauchery. For those with no mana resistance, the Rum fog will likely cause liver failure or extreme inebriation to the point of severe vomiting (esophagus erosion) within seconds of breathing in the poisonous alcoholic gas.

For those with mana resistance: Each moment becomes a perilous race to neurological illusionment, in a domino effect that trickles upwards the ranks the longer the noble phantasm is in play. Once the Rum Fog is gone, the effects still linger on a master/servant until they are sober.

If the battle persist for longer than five minutes while the Rum fog is still in effect:
Those with a Mana resistance of D or lower have likely perished or succumb to permanent drunken madness.

Battles longer than 10 -15minutes: Those with a mana resistance of C-B are affected by drunken madness.

After 20 minutes even those with A-Ex can not resist falling into drunken madness, although with high luck they may be able to break out of their self deprecating stupor in varying moments. (Endurance or Luck ranks A or higher )
Drunken Madness:
A depressive state that traps a person inside their minds eye. While their bodies are able to physically function in reality, their minds are trapped within illusion of reality conjured up by their subconsciousness
.

notDEADyet 01-02-2016 09:23 AM

Soooo, Galla and I did this thing together. The Servant will be jointly played by us both.


Askr & Embla
Archer


Askr
Strength: A
Endurance: B
Agility: A
Mana: C
Magic Resistance: D
Luck: D

Casual Appearance:
Askr has rich red hair, kept just past his shoulders, with a modest beard. His skin sports the slightest of tans, and his eyes a dark brown. He wears a long shirt covered in large giraffe spots, with a low swooping collar and a plain brown leather belt at his waist. Under it, he wears tight brown pants tucked into long black boots.

Battle Appearance:
He wears a thick green shirt covered in chainmail and a leather breastplate. While one arm is missing its sleeves almost entirely, the other has both a leather bracer and single pauldron. He has fur lined boots over dark brown pants, and a short cape of matching dark fur. He wields a bow made of elm, decorated with intricately carved leaves and vines.

Embla
Strength: A
Endurance: C
Agility: A
Mana: D
Magic Resistance: B
Luck: C

Casual Appearance:

Elbow length white blond hair that has just a hint of wave. Pinned away from her face, but left mostly down and loose. Her eyes are a dark blue, and her skin looks untouched by the sun, only the slightest hint of color touches her cheeks. A form fitting, leopard print, pencil skirt that cuts just above her knees. A simple pair of black ballet style flats, paired with a modestly cut black long sleeve shirt complete the look.

Battle Appearance:

Hair is pulled back into twin braids, decorated with thin strips of dark leather. A thick leather breastplate, gifted to her by her gods, covers a long shirt of heavy blue cotton, the sleeves capped by dark leather gauntlets that match the breastplate. Dark brown pants, the same heavy cotton as the shirt, are tucked into fur lined black boots. She carries a single spear made of the wood of an Ash tree.


SKILLS

Independent Action - C
The Servant is capable of acting without its Master's mana supply for a period of time. C = 1 day

Bonded Souls - A

When both Askr and Embla are still alive, this skill increases the rank of all parameters by 1 and allows Hoddmímis Holt to be used. If either of them is killed, all bonuses will fade within ten minutes of the death and allows Call of Garmr to be used.

Shared Perception - D

Allows Askr and Embla to share sensorial inputs (sight, hearing, etc.) with one another from a distance as if a Shared Perception spell was used.

NOBLE PHANTASM

Götterdämmerung

Rank: EX
Effect:

Hoddmímis Holt

May only be used when both Askr and Embla are alive. When activated, their weapons are combined into one and a Bounded Field is created. Should Askr and Embla attack within this field, a torrent will be called forth to batter and drown the enemy, while they themselves are shielded by the branches of Yggdrasill and invulnerable until their attack is completed.

Call of Garmr

May only be used when either Askr or Embla is dead. Activation of this Noble Phantasm will strike their foe with natural disasters such as earthquakes, lightning strikes, and crashing meteors. Unlike Hoddmímis Holt, the damage caused by this attack is not contained within a Bounded Field, and no protection is given to the surviving Servant, leaving them vulnerable if their enemy can overcome the attack.

notDEADyet 01-02-2016 04:56 PM

Wow. I did another thing. It only took me ten years. Ish.


Elaine Louise Parker
AFFILIATION: None
AGE: 28
GENDER: Female
Nationality: American
HEIGHT: 5’8”
WEIGHT: 145 lbs
HAIR: Ash Brown
EYES : Blue
APPEARANCE: Ell’s shoulder length hair is always pulled up and out of her face, often with the addition of a pink fabric headband to keep any hair completely out of the way. Her eyes are a light blue, being completely blind in her left eye she has no pupil size variation. She is naturally well tanned, and has a single tattoo, a five petaled white flower on her left bicep. She constantly wears dark jeans and dark green canvas shoes. Her shirts are various colors of the same style tank top, worn under a heavy blue canvas jacket.

MAGIC DISCIPLINE –

Curses C (4)
Elementalism A (17)
Jewelcraft C (4)

ELEMENTS

Aether E (0)
Earth B (9)
Fire B (9)
Water C (4)
Wind C (4)


Mana Affinity – B (9)
Mana Reserve – C (4)

MASTER-SERVANT MODIFICATIONS:
+1 Luck, -1 Endurance

Signature Spells:


Uzhegh Tend:
By reversing the healing intent of the Bloodstone this curse is used on a specific target. Initially the curse presents itself as a high fever, uncomfortable but not deadly. Prolonged exposure changes the target’s symptoms to those more akin with Hyperthermia: unconsciousness, organ failure and eventual death. Due to the mana and proximity requirements of this curse, death is easily avoidable.

Lodernden Schutz:
A spell that combines both fire and wind elements to form a tornado like spire around the target. It is intended as a shielding spell and should only be used in short bursts as the visibility of the target lowers to near zero for the duration of the spell. With more focus it could become a short range attack spell, though the targeting ability is not very accurate.

Hölle Kröte: Despite being very visually impressive, this spell is largely illusionary. Fire and Earth are combined to create a 7 foot tall toad that looks to be made of liquid lava. While the toad can be effective as an independant offensive opponent it is not particularly strong, it is generally used as a diversion and to look impressive.

Plamya Lechit':
With the use of a prepared Citrine, basic flame centered healing magic is amplified. The healing magic can be used for any physical wounds, but it is especially useful for ridding one of poisons as Citrine does not require cleansing.

Biography

Ell was born the eldest of, eventually, two children. She and her sister were close, if not in age. Though her parents were not anti-magic in any sense neither one really had the passion for magecraft, despite this each still contributed to the family crest out of obligation more than true interest. Ell showed an early interest in Elementalism and was tutored in this fashion rather than attending a specialized school. Her parents hoped that it might be just a phase. Her sister eventually joined her passion with an interest in Alchemy.

At fifteen, while rescuing her sister from drowning, Ell sustained extensive ocular damage to her left eye that left her completely blind on that side. While it is well within the capabilities of some healers to fix she decided to keep it as it was, despite her parent’s insistence. She was, and still very much is, insistent that magic shouldn’t be used to fix all of life’s imperfections.

This philosophy was applied without fault to most of her life, until her greatest tragedy. Her young sister, attempting a complicated spell well above her means, managed to destroy herself beyond fixing. There was nothing to heal. Nothing to work Necromancy on.

It had been initially thought that the crest would be given to the younger sister. When that was no longer a possibility the family magic was past to the living child with no complications.

Ell’s only hope is that the Grail can bring back the sister she lost.


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