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Potironette 11-30-2016 05:48 PM

Tutoring and Teaching on Trisphee
 
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Originally Posted by Coda (Post 1735166)
I'm happy to help anyone else who needs it.

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Originally Posted by Coda (Post 1735283)
Anyone else who wants to contribute skills to the thread is welcome to!


Coda 11-30-2016 05:55 PM

If the outsider is at rest relative to the moving platform, and the moving platform is in fact accelerating upward, then yes, in the end, the ball does accelerate upward in the end. The observer will see the ball accelerate downward until it collides with the platform, then accelerate upward as the platform pushes it back up.

You can determine the position of the ball at any point in time if you know where it started, where the platform started, and the acceleration of the platform.

The more interesting question is if the platform is accelerating DOWNWARD independent of gravity, because then the ground is falling away from the ball at a different rate than the ball is itself falling.

Potironette 12-01-2016 04:51 PM

An answer! Thanks!

For the accelerating downward, I'm pretty sure that when the platform accelerates down, if it is accelerating at gravity, then then a ball is dropped, the ball doesn't fall for the person inside, though it's falling to the person outside at normal speed. If the platform accelerates downward faster than gravity, then the person inside sees the ball floating upwards while the person outside sees it falling normally. If the platform accelerates downwards slower than gravity, then the person inside sees the ball fall slower down, I think, but either way the person outside sees the ball falling normally.

My problem with the accelerating upward is that I can't visualize it from an outsider's point of view. For the accelerating downward platform, it'll be going down no matter what. However, for the upward accelerating platform, the path the ball takes from the outside is confusing '~'.

If the platform accelerates up at the value of gravity(?), then the ball goes up, then hits the ground where it started? I have no clue.
If the acceleration of the platform is up less than gravity, then the ball goes up, then hits the ground lower than where it started?
If the acceleration of the platform is up greater than gravity, then the ball goes up, then hits to ground higher than where it started?


Actually, maybe I shouldn't even think about this since once the ball is dropped during upward acceleration, the ball goes up according to velocity and so it would be extremely complicated to find when it would hit the ground?

Edit: After thinking about it for a while, that answer is really helpful! I forget that I can see the elevator moving up and the ball moving up as it is also falling down from the outside XD

Coda 12-01-2016 07:56 PM

Quote:

Originally Posted by Potironette (Post 1734280)
An answer! Thanks!

For the accelerating downward, I'm pretty sure that when the platform accelerates down, if it is accelerating at gravity, then then a ball is dropped, the ball doesn't fall for the person inside, though it's falling to the person outside at normal speed. If the platform accelerates downward faster than gravity, then the person inside sees the ball floating upwards while the person outside sees it falling normally. If the platform accelerates downwards slower than gravity, then the person inside sees the ball fall slower down, I think, but either way the person outside sees the ball falling normally.

Correct: If the platform is accelerating downward at the same rate as gravity, then the ball will always remain at the same distance from the platform.

It should be noted, of course, that a person standing on the platform would levitate off of the platform if it's descending faster than gravity! That's what seat belts are for. :P

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Actually, maybe I shouldn't even think about this since once the ball is dropped during upward acceleration, the ball goes up according to velocity and so it would be extremely complicated to find when it would hit the ground?
It's not actually as complicated as you might think. You just have two equations -- one describing the ball's motion according to gravity, and one describing the platform's motion under its own power -- and you solve them as a system to determine when those paths intersect.

For example:

Ball: y = 10 - g*t^2 (that is, starts at 10m in the air and falling with gravity)
Platform: y = 0 + 15*t^2 (that is, starts at 0m on the ground and goes up at 15m/s)

Since you're asserting that you want to know when y is the same for both of them, you can set them equal to each other and solve for t:

10 - g*t^2 = 0 + 15*t^2
10 = 15*t^2 + g*t^2
10 = (15 + g)*t^2
10 / (15 + g) = t^2
0.068 ~= t^2
0.261 ~= t

So the ball hits the platform after approximately 0.261 seconds. You can then plug the time back into the ball's position equation:

y = 10 - g*0.261^2
y = 10 - 0.668
y = 9.332

So when the ball hits the platform, they're 9.332 meters above the ground. (Which means that the platform is shooting up REALLY fast and I should have picked a smaller number. XD )

Meanwhile, if you want to find the position of the ball relative to the platform you just have to subtract:

y' = Ball(t) - Platform(t)
y' = 10 - g*t^2 - 15*t^2
y' = 10 - (15 + g)*t^2

(Of course, this is only valid until they collide.)

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Edit: After thinking about it for a while, that answer is really helpful! I forget that I can see the elevator moving up and the ball moving up as it is also falling down from the outside XD
Glad I could help!

EDIT: The above techniques still work if you throw the ball upward instead of just dropping it. The math takes a few more steps because it's in the form y = y0 + vt + at^2 but it's totally manageable.

Potironette 12-02-2016 04:47 AM

Ohh, so on a moving platform since the ball is being dropped the velocity starts at zero! I didn't realize that, woops X'D. Also, thanks a lot especially for doing the math part! I have a list of equations from school, but had no idea which one relavant, and what the different variables would stand for. Other than that, I wasn't particularly motivated to try to go through the equations :x.

Although, why isn't the
ball y = 10 m - (1/2)*g*t^2 and the
platform y = 0 + (1/2)*(15 m/s^2)*t^2 ?

-------

So..
If I put an extremely long ruler vertically up to the sky, y would be a point on the ruler, and that is why when the y of the ball and the y of the platform are equal, they hit each other?
If I'm getting the bit about y being from the view of the outsider wrong, then everything that follows will be wrong :x

Ball: y = d - g*t^2
Platform: y = d, + a*t^2

(where d and d, are also points of the metaphorical ruler...or they are both according to the person on the platform's perspective.)

d - g*t^2 = d, + a*t^2
d - d, = a*t^2 + g*t^2
d - d, = ag(t^2)
(d - d,)/(ag) = t^2
sqrt((d - d,)/(ag)) = t

Ball: y = d - g*sqrt((d - d,)/(ag))
or
Platform: y = d, - a*sqrt((d - d,)/(ag))
((where the y is how high up the building the platform or ball is when they meet))

And, based on this... in order for the ball dropped to hit the platform at the location it fell from...

Ball: y = d - g*t^2
Platform: y = d, + a*t^2
y = d ? Or in
which means
Ball: d = d - g*t^2
0 = -g*t^2
meaning it's not possible for that to happen :o?

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Meanwhile, if you want to find the position of the ball relative to the platform you just have to subtract:
y' = Ball(t) - Platform(t)
y' = 10 - g*t^2 - 15*t^2
y' = 10 - (15 + g)*t^2
And for the position of the ball you mean it's possible to find out the distance between the ball and the rising platform given a random time?
Ball: y = d - g*t^2
Platform: y = d, + a*t^2
(where d and d, are either on the metaphorical ruler or according to the person on the platform)
(where the y of the ball is not the same as the y of the platform. Where the y of the ball is where the ball is and the y of the platform is where the platform is.)
y' = How high the ball is - how high the platform is
y' = (d - g*t^2) - (d, + a*t^2)
y' = d - g*t^2 - d, - a*t^2
y' = d - d, + - (a + g)*t^2

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EDIT: The above techniques still work if you throw the ball upward instead of just dropping it. The math takes a few more steps because it's in the form y = y0 + vt + at^2 but it's totally manageable.
Ball: y = d + vt + gt^2
Platform: y = d, + at^2
d + vt + gt^2 = d, + at^2
d - d, = at^2 - gt^2 - vt
--I have no clue how to solve for t, but I can see it's possible!--

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It should be noted, of course, that a person standing on the platform would levitate off of the platform if it's descending faster than gravity! That's what seat belts are for. :P
Makes me wonder if there's a difference between moving vertically and horizontally o_o

Glitch 12-02-2016 11:44 AM

this is so over my head

Tohopekaliga 12-02-2016 11:46 AM

It couldn't fall very well if it was at head-height, of course. :D

Coda 12-02-2016 04:14 PM

Quote:

Originally Posted by Potironette (Post 1734322)
Although, why isn't the
ball y = 10 m - (1/2)*g*t^2 and the
platform y = 0 + (1/2)*(15 m/s^2)*t^2 ?

Beeeeeeecause I remembered wrong. ^^() I was working from memory and I don't have to worry about that particular division when I'm working on game code because I'm fiddling with the constants ANYWAY until I find a result that feels playable. You're correct, and you should modify my examples appropriately.

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So..
If I put an extremely long ruler vertically up to the sky, y would be a point on the ruler, and that is why when the y of the ball and the y of the platform are equal, they hit each other?
Yes, exactly. y is measuring the positions of the objects from the perspective of an independent observer at rest.

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If I'm getting the bit about y being from the view of the outsider wrong, then everything that follows will be wrong :x

Ball: y = d - g*t^2
Platform: y = d, + a*t^2

(where d and d, are also points of the metaphorical ruler...or they are both according to the person on the platform's perspective.)

d - g*t^2 = d, + a*t^2
d - d, = a*t^2 + g*t^2
d - d, = ag(t^2)
(d - d,)/(ag) = t^2
sqrt((d - d,)/(ag)) = t

Ball: y = d - g*sqrt((d - d,)/(ag))
or
Platform: y = d, - a*sqrt((d - d,)/(ag))
((where the y is how high up the building the platform or ball is when they meet))

And, based on this... in order for the ball dropped to hit the platform at the location it fell from...

Ball: y = d - g*t^2
Platform: y = d, + a*t^2
y = d ? Or in
which means
Ball: d = d - g*t^2
0 = -g*t^2
meaning it's not possible for that to happen :o?
No, solving that last step for t results in t = 0, which means that given the initial conditions you put into the system, they start off in contact with each other.

Which is, in fact, what you did by using d in both of those position equations -- what you're calling d is the initial position of the object, and you've used the same position for both of them. You'll notice in my example that I had the ball starting at 10 and the platform starting at 0.

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And for the position of the ball you mean it's possible to find out the distance between the ball and the rising platform given a random time?
Yes, that's what I mean. You can determine that, as long as that time is between 0 and the point of contact. After the point of contact, those equations would be describing what would happen if they hadn't actually hit each other (for example if they passed through each other or if the ball was dropped BESIDE the platform instead of OVER it).

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d - d, = at^2 - gt^2 - vt
--I have no clue how to solve for t, but I can see it's possible!--
First, let's fix the problem with the two objects starting in the same place by calling the ball d and the platform e, and putting the missing 1/2 in.

To solve it, first you'd simplify:
d - e = (1/2)(a - g)t^2 - vt

Then you want to get 0 on the left:
0 = (1/2)(a - g)t^2 - vt - d + e

Then since that's in the form 0 = ax^2 + bx + c, you'd use the quadratic equation:
x = (-b +/- sqrt(b^2 - 4ac)) / (2a)

Substituting in the stuff from the equation, then that's:
t = (v +/- sqrt(v^2 - 4*((a - g)/2)*(-d + e))) / (2*(a - g)/2)

It looks scary, but a, g, v, d, and e are all constants, so you can plug it into a calculator.

This will return two values for x (one when you use +, one when you use -) that are solutions to the equation.

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Makes me wonder if there's a difference between moving vertically and horizontally o_o
Nope, there's not. The only thing that makes motion "vertical" is that it's parallel to the direction of gravity. All you have to do is replace g with the acceleration due to gravity in the direction of motion; for horizontal motion, that means g is 0.

Coda 12-02-2016 04:39 PM

I split this off into its own thread because this isn't the first time I've helped people with stuff like this and it makes sense to give it some more visibility if I'm going to do this more often. :P

Potironette 12-02-2016 06:18 PM

A new thread! Makes me wonder if I should change the first post XD. Thanks for helping me with this! School's definitely not asking me to answer these questions, but I get pretty confused when I have questions based on what school is telling me.

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No, solving that last step for t results in t = 0, which means that given the initial conditions you put into the system, they start off in contact with each other.

Which is, in fact, what you did by using d in both of those position equations -- what you're calling d is the initial position of the object, and you've used the same position for both of them. You'll notice in my example that I had the ball starting at 10 and the platform starting at 0.
So.. something like this can't happen? :
http://i.imgur.com/t3HKdOD.png
I used " d, " with the comma for the platform, since I was worried I'd forget that I was trying to think about positions.

-------------------------

Ball: y = d - (1/2)g*t^2
Platform: y = e + (1/2)a*t^2
y = d so the ball ends up where it started
Ball: d = d - g*t^2
0 = -g*t^2
meaning that for the ball to hit the ground where it began, no time has passed, since knowing only the initial and final position, it's that the ball has not moved at all.
But..
Platform:
d = e + r where r is the distance between d and e
d = e + (1/2)a*t^2
e + r = e + (1/2)a*t^2
r = (1/2)a*t^2
In this case the time is not zero because this equation has more information on what the ball is doing?

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Nope, there's not. The only thing that makes motion "vertical" is that it's parallel to the direction of gravity. All you have to do is replace g with the acceleration due to gravity in the direction of motion; for horizontal motion, that means g is 0.
That means that if somehow, there was an accelerating box on the ground moving all around earth somehow, and there was a person in it, the person would feel that gravity was whatever direction opposite where the person was accelerating in? Would they think the ground was the side of the box accelerating towards them and they'd feel like the box was moving to side pushing them against the side of the box on the ground :o? Actually, this reminds me sort of the NASA centrifuge I keep hearing mentions of in class, though I'm not sure how people feel inside there.

Coda 12-02-2016 08:20 PM

Quote:

Originally Posted by Potironette (Post 1734455)
So.. something like this can't happen? :
http://i.imgur.com/t3HKdOD.png

That could happen, but that's not what the equations you set up represent. That would be more like:
Ball: y = 10 - v*t - (1/2)g*t^2
Platform: y = 0 + (1/2)a*t^2

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I used " d, " with the comma for the platform, since I was worried I'd forget that I was trying to think about positions.
Oh, I thought the comma was a typo because you didn't use it anywhere else. ^^() Usually when you want to distinguish two related variables, you use a prime (') or a subscript (but Trisphee doesn't have bbcode for that; sometimes it's typed with _, for example using "v_0" to mean "initial velocity").

Quote:

Ball: y = d - (1/2)g*t^2
Platform: y = e + (1/2)a*t^2
y = d so the ball ends up where it started
Ball: d = d - g*t^2
0 = -g*t^2
meaning that for the ball to hit the ground where it began, no time has passed, since knowing only the initial and final position, it's that the ball has not moved at all.
The main problem here is that you're lacking an initial velocity term. Without an initial velocity, the ball will never go up, which means the only time it can be at its starting position is at the start.

If you DID have a velocity term in there, then the equation would have two solutions (as I described with the quadratic formula), representing the two different times the ball was at position d.

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But..
Platform:
d = e + r where r is the distance between d and e
d = e + (1/2)a*t^2
e + r = e + (1/2)a*t^2
r = (1/2)a*t^2
In this case the time is not zero because this equation has more information on what the ball is doing?
This isn't quite representing the same system -- the previous system is a special case of this one where r = 0, but this system of equations can represent more possibilities.

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That means that if somehow, there was an accelerating box on the ground moving all around earth somehow, and there was a person in it, the person would feel that gravity was whatever direction opposite where the person was accelerating in? Would they think the ground was the side of the box accelerating towards them and they'd feel like the box was moving to side pushing them against the side of the box on the ground :o? Actually, this reminds me sort of the NASA centrifuge I keep hearing mentions of in class, though I'm not sure how people feel inside there.
Not quite. The person would feel gravity pointing towards the surface of the Earth, and they would ALSO feel ANOTHER force coming from the side of the box pushing them around, in the same direction as the box's acceleration. (If the box were maintaining a constant speed, they wouldn't feel that.) You can add the force vectors together (this is a two-dimensional operation) to determine the net force that the person would feel. You could theoretically put a diagonal platform inside that box perpendicular to that net force vector, and the person could stand on it.

If you were standing on the floor of a rocket steadily accelerating through outer space, then the back wall of the cockpit would feel like the "floor" from the perspective of the occupant because of the direction of the acceleration.

The centrifuge is a substantially more complicated bit of math because it's a rotating system, and one of the forces comes from the fact that the end of the centrifuge ISN'T moving relative to the passenger so it's pushing back on the passenger to keep him from flying out the end from sliding down the side. At that point you're getting into calculus if you want to derive the forces from first principles; in practice, that work has already been done for you and you work with a different set of force equations for rotating systems.

Potironette 12-02-2016 10:02 PM

Quote:

That could happen, but that's not what the equations you set up represent. That would be more like:
Ball: y = 10 - v*t - (1/2)g*t^2
Platform: y = 0 + (1/2)a*t^2
Ohh, so it can happen because if y = 10, then
0 = -v*t - (1/2)g*t^2
v*t = - (1/2)g*t^2
v = - (1/2)gt
-v = (1/2)gt
and the velocity will be a number so time can pass! And the negative is probably because gravity and the velocity upward are not going in the same direction?

So if y = d
Ball: 0 = -v*t - (1/2)g*t^2
Platform: d = d' + (1/2)a*t^2
at' = v where t' is how much time the platform has been accelerating in total
And then to plug that into 0 = -v*t - (1/2)g*t^2
at't = - (1/2)gt^2
a = (-(1/2)gt^2)/(t't)
So... given the time the platform has been moving and given the time it took for the ball to hit the platform, it's possible to find an acceleration for which the ball falls lands on the platform where it started? It looks a lot less convenient than I'd imagined in the beginning!
Uh, granted I have no clue if this is messed up or not, or if it's a quadratic equation. It doesn't really look like one, I think.

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This isn't quite representing the same system -- the previous system is a special case of this one where r = 0, but this system of equations can represent more possibilities.
At this point I think it's starting to go in over my head X'D. I don't really understand how equations relate to each other, or what systems are.

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You can add the force vectors together (this is a two-dimensional operation) to determine the net force that the person would feel. You could theoretically put a diagonal platform inside that box perpendicular to that net force vector, and the person could stand on it.
Ohh that's really cool! How much of a stretch would it be to say that in the moment a person is being pushed or pulled, their idea of gravity is changed and so they lose their balance?

As for the centrifuge, I sadly haven't learned a thing about rotating systems yet, or calculus '~'.

mdom 12-03-2016 01:46 AM

Coda, you just became 10000x sexier to me

Coda 12-04-2016 12:34 AM

Quote:

Originally Posted by Potironette (Post 1734515)
Ohh, so it can happen because if y = 10, then
0 = -v*t - (1/2)g*t^2
v*t = - (1/2)g*t^2
v = - (1/2)gt
-v = (1/2)gt
and the velocity will be a number so time can pass! And the negative is probably because gravity and the velocity upward are not going in the same direction?

Um... actually the negative is because I wasn't paying attention to the signs I was using in other places, and it should have been a +. But you derived the correct conclusion from it anyway!

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So if y = d
Ball: 0 = -v*t - (1/2)g*t^2
Platform: d = d' + (1/2)a*t^2
at' = v where t' is how much time the platform has been accelerating in total
And then to plug that into 0 = -v*t - (1/2)g*t^2
at't = - (1/2)gt^2
a = (-(1/2)gt^2)/(t't)
So... given the time the platform has been moving and given the time it took for the ball to hit the platform, it's possible to find an acceleration for which the ball falls lands on the platform where it started? It looks a lot less convenient than I'd imagined in the beginning!
Uh, granted I have no clue if this is messed up or not, or if it's a quadratic equation. It doesn't really look like one, I think.
t is always how long the system has been accelerating in total. You don't need to define a t'. You might choose to define a t_1 or something that specifies a particular time in the sequence (perhaps you might designate it to be the time when the ball meets the platform) but if you do that you would plug it in as a value for the t variable instead of assigning it to the other side of the equation.

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At this point I think it's starting to go in over my head X'D. I don't really understand how equations relate to each other, or what systems are.
I don't know how old you are or what class you're taking, so I don't know what your background is or what you've already studied. :P

The short version is that if you have multiple equations, then the only relationship between them is that they all have to stay true all the time, and any variable that appears has to have the same value in all of the equations. (Even if you don't know what that value IS.)

If you can solve any of the equations for one of the variables in it, then you can substitute that solution in place of that variable in any of the other equations. Usually when you're solving a system of equations your goal is to do this iteratively until you produce one that's entirely expressed using a single variable.

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Ohh that's really cool! How much of a stretch would it be to say that in the moment a person is being pushed or pulled, their idea of gravity is changed and so they lose their balance?
THAT starts getting into terms with a t^3 factor, which is called "jerk" and describes the rate of change of force. Humans are pretty good at dealing with forces that change slowly, and you can keep your balance reasonably well if you're given time to adjust your stance.

But if you're saying the box suddenly starts accelerating, then yeah, the person is PROBABLY going to fall over.

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As for the centrifuge, I sadly haven't learned a thing about rotating systems yet, or calculus '~'.
I didn't expect you to have, which is why I didn't go into any further detail. :P I mentioned that it COULD be done and left it at that.

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Originally Posted by mdom (Post 1734534)
Coda, you just became 10000x sexier to me

Sorry, ladies, I'm married.

mdom 12-04-2016 02:31 AM

Man, things are so tough I can't even admire a sexy brain in another continent :(

Potironette 12-04-2016 03:04 AM

Thanks a lot for all the answers! I don't really remember the math too well, but at least I get that it's possible for the dropped ball to return to the platform accelerating upwards at the point where the ball was dropped, and that for that to happen, it requires knowledge of the velocity of the ball when it was dropped, and that the velocity depended on the acceleration. Although, I'm confused about the t variable. Since it's how long the system has been accelerating in total, what is how long it takes for the platform to hit the ball :o?

Coda 12-04-2016 03:53 PM

Quote:

Originally Posted by Potironette (Post 1734768)
Although, I'm confused about the t variable. Since it's how long the system has been accelerating in total, what is how long it takes for the platform to hit the ball :o?

Sorry, I was ambiguous -- there's two different things called "system" in discussion here: the system of moving objects, and the system of equations describing them.

In each equation, t is how long the object has been in motion.

Solving the equations together as a system means that you're looking for the value of t that makes the two equations coincide. To be rigorous you should use a subscripted variable like t_1 like I had mentioned to represent that you're looking for a specific time. (By convention, t_0 would be the time at which you start watching, and for these simple exercises you choose your timeline so that t_0 = 0 to make the math easier.)

Similarly, I was using v for velocity, and rigorously speaking I should have been using v_0 because that represents the INITIAL velocity of the ball, because the velocity changes over time. But in practice you don't have to be that rigorous in your notation as long as everyone involved understands what you're talking about -- but this time, that wasn't true, so I needed to be clearer.

Potironette 12-04-2016 04:11 PM

Ohh okay, that makes sense! In other words, if the stuff was already accelerating, the t when they ball and the platform coincide would be even longer, and the t from the moment the ball fell to the moment the ...do you mean to find the velocity, first one needs to use some other time, then later plug the velocity into the ball equation and then the t when the two equal each other is the time they coincide?

Ball: y = 10 + v*t - (1/2)g*t^2
Platform: y = 0 + (1/2)a*t^2

Coda 12-05-2016 03:27 AM

No, the equation only cares about the initial velocity. The acceleration term provides the information necessary to handle the change over time.

Actually FINDING the velocity at a given time is a completely different thing. In calculus, you would determine this by using the first derivative (which is why there's the 1/2 factor), but at this level, you just have a different equation to work with.

The equation for the position of an accelerating object generalizes to this form:
s = (1/2)a*t^2 + (v_0)t + s_0
where:
s is the position at time t
a is the acceleration
v_0 is the initial velocity
s_0 is the initial position

You can find how fast the object is going at any time using this equation:
v = a*t + v_0

The fun part of having all of these equations available to you is that they're all tools that can build up more solutions. Knowing this equation, you could figure out what the acceleration is for an object if you know how fast it's going at two different points in time (because then you would have v, t, and v_0 defined and solve for a) and then you could plug that back into the position equation to figure out where the object is at any point in time, past or future.

Coda 12-05-2016 12:37 PM

By the way, folks, this thread doesn't have to be dedicated to Potironette. I'm happy to help anyone else who needs it.

Potironette 12-05-2016 06:03 PM

Can I quote Coda and put it in the first post XD?
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Originally Posted by Coda (Post 1735166)
I'm happy to help anyone else who needs it.

And thanks a lot Coda! It makes a lot more sense/seems simpler now!

Coda 12-05-2016 07:02 PM

Naturally, you're welcome to!

And you're also welcome for the help. :)

Quiet Man Cometh 12-06-2016 08:29 AM

...assignment...done...fourteen...hours...yay.

If anyone wants to know anything about MARC 21 cataloging records...no. Done.


Is this a math thread? I don't math. I English though. I English enough to have opinions on "literally," the Oxford comma, and the presence of imaginary or creative states in the poems of John Keats.

Coda 12-06-2016 11:38 AM

It's not limited to math. I also do science and technology (including computer programming), and I English really good too. (That last phrase was calculated to generate as much cringe as possible.) I used to hang out on r/askscience answering questions there.

Anyone else who wants to contribute skills to the thread is welcome to!

Potironette 12-06-2016 04:37 PM

English, I'm not good at, at all. Whenever I write essays I get lots of points off for awkward sentences and bad grammar D:.

Random questions:
When I write about possession, do I write "Columbus' ships" or "Columbus's ships"?

...What's MARC 21?

Quiet Man Cometh 12-06-2016 05:55 PM

Quote:

Originally Posted by Potironette (Post 1735386)
English, I'm not good at, at all. Whenever I write essays I get lots of points off for awkward sentences and bad grammar D:.

Random questions:
When I write about possession, do I write "Columbus' ships" or "Columbus's ships"?

...What's MARC 21?

If you have spare cash, pick up the book "Eats, Shoots & Leaves." Wonderful book, and funny. All about grammar. My specialty is literature over language but I can function well enough.

I believe that case is simply the version of English you are using. British English uses "Columbus' ships" and American English is typically with the repeated s. It doesn't hurt to ask your teacher what they might prefer. I usually don't use the extra s but I usually lean towards British English. Canadian English is generally a mix of the two, and I've seen both.


MARC 21 is the coding language for library catalogues, or that's the easiest way to think of it, for me. It's a record set that the computer reads to display what you would see in a library catalogue entry. Looks like this.


...edited for bad typing.

Potironette 12-06-2016 06:08 PM

The MARC 21 picture looks really interesting (and confusing), though whatever Rose, Hudgins, Macmillan, and Conway are sure must be important :o.

Quote:

I believe that case is simply the version of English you are using
Ohh, no wonder I see different ones all the time. I think my teachers grade them all correct, so long as we're consistent.
Thanks!

Quote:

"Eats, Shoots, and Leaves."
This title is funny XD! At first I thought this was about eating bamboo shoots. Then I realized it might be about shooting and tree leaves. After that I realized shoots and leaves might also mean firing guns and parting X'D

Tohopekaliga 12-06-2016 06:13 PM

That's the point of the title, heh. It's horribly unclear what it's supposed to be.

Quiet Man Cometh 12-06-2016 06:19 PM

I actually punctuated the title incorrectly, and fixed it in my post edit, but yes, that's the point. Good book. :)

"The Oatmeal" is also a good blog (if inappropriate at times) for illustrated, silly examples of how to use certain words and punctuation in its grammar section, like this one on how to use a semi-colon. I forget those details constantly.

Potironette 12-06-2016 06:26 PM

Lol XD. I remember that exact webpage of the Oatmeal when I was struggling to figure out how to use a semi-colon. Sadly, today I still have problems understanding the semi-colon. I can't tell what a clause is; I can't even tell what a regular sentence should include except by feeling...is that even proper semi-colon use XD?

Quiet Man Cometh 12-06-2016 06:35 PM

Honestly, I'm not sure. Grammar is not my strong point. I passed it all by instinct and feel. After looking it up, a "clause" appears to be a single thing a sentence is about.

I break things down into basic language when I can. I find it helps with understanding. At its most basic, a sentence should have two parts: a thing (subject), and something about that thing (predicate).

"I (the thing) have a dog (something about the thing)."

"He (the thing) pooped (something about the thing)."

At its most basic, that makes up a complete sentence.

Each of those sentences has one clause.

"I have a dog." = one clause.
"He tried to eat me." = also one clause.
"I have a dog and he tried to eat me." = two clauses, separated by "and."

According to that poster, you can use a semi-colon in place of that "and" to separate those two clauses:

"I have a dog; he tried to eat me."

This is how I teach myself these things. It's sort of the extreme of "back to basics."

Quiet Man Cometh 12-06-2016 06:42 PM

I should think through my posts more so I don't end up editing them so much.

Potironette 12-06-2016 06:45 PM

Thanks for the examples! I don't really understand the more complicated names for parts of sentences so it helps. I didn't really know what a "predicate" was either :x.

Although it's getting a bit better, I write fragments A LOT. And the teachers who graded me were definitely not happy about it x'D


EDIT: The edit helped! Thanks! Uh, is "I ate." A clause or do I need "I ate pie (something)" to complete a sentence?

Quiet Man Cometh 12-06-2016 06:48 PM

Yeah. That's easy to do since chat and such is riddled with them, and they can be used a lot in creative writing for purposes of style, so it's easy to get used to them.

I think to avoid a fragment you have to indicate the specific thing you are talking about (THE dog, or THAT dog, instead of just "dog") and make sure it is a complete thought to go with it. "That dog" is not a complete thought as there is nothing going on with it. "That dog is black" is a complete thought, and a complete sentence. To just say "dog is black" for example, is a fragment because there's no context for the dog. Is it talking about one dog, or all dogs? My neighbour's dog? My stuffed animal that looks like a dog? Things like that.

Potironette 12-06-2016 06:57 PM

I'll try to remember to make sentences more complete the next time I need to fix a fragment!

That dog killed me the moment I fled because he was angry about the event that had happened previously, during which I had taken its bone out of the ground.

...x'D. Is there a good way to avoid run-ons?

Quiet Man Cometh 12-06-2016 07:10 PM

That's another one I judge by feel rather than by what I know about grammar. The main thing is to remember that a run-on sentence and a long sentence are not the same thing.

Back to the clause thing. Google describes a run-on sentence as what happens when two independent clauses (complete sentences) are attached in a strange way. Here's the example they use:

"I love to write papers I would write one every day if I had the time."

"I love to write papers" would be it's own thought, and "I would write one every day" is another. The problem here is that they aren't made distinct from each other. They are stuck together as though they are the same thought, even though the topic changes from how much the person likes writing to when they would do it. You could fix this example by using "and" or by making it two sentences.

"I love to write papers and I would write one every day if I had the time."

"I love to write papers. I would write one every day if I had the time."

The sentence you wrote up there looks alright. I'd say the best way to avoid run-ons is simply, when in doubt, make it two sentences.

Potironette 12-06-2016 07:16 PM

Hmm, so if I find myself with a terribly long sentence, I should probably break it down. Otherwise I just need to connect things better!

Thanks for the answers :D!

Quiet Man Cometh 12-06-2016 07:21 PM

Generally, yeah. Write for clarity, I would say, above anything else. That is, if you are writing for school. If the point of an exercise is to communicate and not impress someone with how well you can work with the language, then you don't really need to worry about long or complicated sentences.

People often use Earnest Hemingway as an example of a writer who does great work with very simple language.

Coda 12-07-2016 12:59 AM

For the record: Yes, that was a correct use of a semicolon.

With regard to "Columbus'(s) ships" -- modern usage, especially in American English, demands the s. Traditional usage allows multisyllabic names ending in s, especially ancient Greek names, to omit the s, but that's a stance that seems to be falling out of favor because it's needlessly inconsistent and potentially ambiguous.

Potironette 12-07-2016 01:10 AM

Thanks for the clarification!

As for how to pronounce Columbus's ships, would it be "Columbuses" or just "Columbus"? And can I then write "buses's"?


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